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'''Zombie Mode''' is the first PVE (Players vs. Enemies) based mode CrossFire, requiring players to cooperative to finish the map's preset goal. In most case, the map contains NPC-controlled Zombies confronting players and they must be killed / dodged in order to process on.
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'''Zombie Mode''' is the first PVE (Players vs. Environment) based mode in CrossFire.
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==Overview==
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<tabber>
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General=
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This mode requires players to cooperative to finish the map's preset goal. In most cases, the map contains NPC-controlled Zombies confronting players and they must be killed/dodged in order to process on.
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  +
|-|
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Hordes=
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:''Main article: [[Zombie Mode/Hordes]]''
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The hordes in Zombies can be either mutants or zombies, but both are programmed to defeat human players, which means they can't jump off/drop-down ledge or jump corner to get to the upper level. Some zombies, however, can go anywhere around the map including slopes, inclines that players cannot climb.
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|-|
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Bosses=
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:''Main artcle: [[Zombie Mode/Bosses]]''
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Bosses are the main guardian of most Zombie Mode maps that players will confront at various waves (usually the last one) and must be defeated in order to win the match.
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|-|
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Rewards=
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:''Main article: [[Zombie Mode/Rewards]]''
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Rewards are the prizes of the maps obtained by gaining certain score, collecting 5 Boss Tokens or gaining the match's rate ('''SS, S+, A, B,...'''). The rewards are various, including the correspoding equipments, temporary character and temporary/permanent weapons.
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|-|
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Tactics=
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:'' Main article: [[Zombie Mode/Tactics]]''
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Players can do many tactics related to the mode or with Anti-Zombie weapons in order to defeat bosses and hordes of mutants, zombie easier.
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|-|
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AI Ticket=
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:''Main article: [[Zombie Mode/AI Ticket]]''
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AI Ticket is an item that allows players to obtain various prizes, including permanent characters and weapons in Zombie Mode. Players simply need to shoot the zombie to collect the prizes with random chance.
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</tabber>
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Originally, this mode was known as Challenge Mode. Since the arrival of several new modes, it has been broken into several sub-mode as listed below.
   
This mode is broken into several sub-mode as follow:
 
 
==Challenge Mode==
 
==Challenge Mode==
 
: ''Main article: [[Challenge Mode]] ''
 
: ''Main article: [[Challenge Mode]] ''
   
The original ZM variant, requiring players to defeat hordes of zombies each round and then kill the boss at final round to win. It has two basic type:
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The original ZM variant, requiring players to defeat hordes of zombies each round and then kill the boss at the final round to win. It has four types, including two basic types and two upgraded types:
*'''Survival:''' Players start with only melee weapon and must pick up weapons to defeat zombies along the way. The map will progress from one point to another until the final wave.
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*'''Survival:''' Players starts with only melee weapon and must pick up weapons to defeat zombies along the way. The map will progress from one point to another until the final wave.
 
*'''Assault:''' Players start with their equipment and fight off zombies in an enclosed area.
 
*'''Assault:''' Players start with their equipment and fight off zombies in an enclosed area.
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*'''Assault Advanced:''' Upgraded from the classic Assault Mode with BP earned in a match by shooting zombies that can be spent on Item Shop for support tools. Only available in [[Crater 2]].
This mode is considered completed due to the maps' difficulty can no longer increase after [[Boss Arena]].
 
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*'''[[Boss Annihilator]]:''' Focus on fighting against bosses, starting from [[Boss War]]. Players can choose an active skill (H) to be used against zombies and bosses along with the default Dash skill (Shift).
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==Racing Mode==
 
==Racing Mode==
: ''Main article: [[Racing Mode]] ''
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: ''Main article: [[Racing Mode]]''
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A lesser-known ZM variant and more competitive rather than cooperative, players will race against each other in an off-road track using Hoverboards, and they can score points by shooting targets or killing zombies along the way. This mode shares the reward system with Challenge Mode but scores earned during the race won't be used to exchange for safes - instead, it's used as starting scores when playing other ZM maps.
  +
  +
This mode is considered completed, as currently there's only one map for this mode.
   
A lesser-known ZM variant and more competitive rather than cooperative, players will race against each other in an off-road track using Hoverboards, and they can score points by shooting targets or killing zombies along the way. This mode shares the reward system with Challenge Mode but score earned during the race won't be used to exchange for safes - instead, it's used as starting scores when playing other ZM maps. Like with Challenge Mode, this mode is also considered completed.
 
 
==Defense Mode==
 
==Defense Mode==
: ''Main article: [[Defense Mode]] ''
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: ''Main article: [[Defense Mode]]''
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Known as ZM 2, this is a more passive style challenge that requires players to protect a designated object against incoming hordes of zombies. Players can buy tools to help defend the place with the in-match credit system (Earned by killing zombies).
  +
  +
This mode is considered completed as Trial Challenge has taken its place following [[Hell Tower]]'s release.
   
Known as ZM 2, this is a more passive style challenge that requires players to protect a designated object against incoming hordes of zombies. Players can buy tools to help defending the place with the in-match credit system (Earned by killing zombies).
 
 
==Trial Challenge Mode==
 
==Trial Challenge Mode==
 
: ''Main article: [[Trial Challenge Mode]] ''
 
: ''Main article: [[Trial Challenge Mode]] ''
   
AKA ZM 3, this mode goes back to the classic Assault Style in Challenge Mode which tasks soldiers with clearing out an infested area and kill its guardian boss to win. However, soldiers can deploy tools to help fighting zombies (Varied based on their chosen class), and death is not permanent after losing all default lives. Instead of the traditional 3 difficulties, there are now 5 to choose from, with the latter three introducing re-fights that require soldiers to kill the bosses one more time to win.
+
Known as ZM 3, this mode goes back to the classic Assault Style in Challenge Mode which tasks soldiers with clearing out an infested area and kill its guardian boss to win. However, soldiers can deploy tools to help fighting zombies (varied based on their chosen class), and death is not permanent after losing all default lives. Instead of the traditional 3 difficulties, there are now 5 to choose from, with the latter three introducing re-fights that require soldiers to kill the bosses one more time to win.
  +
  +
This mode is considered completed as now it has been back to the original Challenge Mode following [[Crater 2]]'s release.
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  +
==Zombie Extra Mode==
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: ''Main article: [[Zombie Extra Mode]]''
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  +
This mode has a similar mechanic to [[Boss Battle]], but now up to 4 players will pick a boss to fight against NPC-controlled minion hordes or NPC-controlled bosses. This mode also features new Potion items and the new Piece Shop which uses Trial Piece as the currency to buy items.
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==Version Diffrences==
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In some versions, players only have 8 basic lives that recharge per day. A maximum of 2 is used in each match. After all basic lives are used up, players will start with 0 life.
 
[[Category:CrossFire]]
 
[[Category:CrossFire]]
 
[[Category:Game Modes]]
 
[[Category:Game Modes]]
 
[[Category:Challenge Mode]]
 
[[Category:Challenge Mode]]
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[[Category:Racing Mode]]
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[[Category:Defense Mode]]
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[[Category:Trial Challenge Mode]]
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[[Category:Zombie Extra Mode]]

Revision as of 13:34, 22 August 2020

Zombie Mode is the first PVE (Players vs. Environment) based mode in CrossFire.

Overview

This mode requires players to cooperative to finish the map's preset goal. In most cases, the map contains NPC-controlled Zombies confronting players and they must be killed/dodged in order to process on.

Main article: Zombie Mode/Hordes
The hordes in Zombies can be either mutants or zombies, but both are programmed to defeat human players, which means they can't jump off/drop-down ledge or jump corner to get to the upper level. Some zombies, however, can go anywhere around the map including slopes, inclines that players cannot climb.

Main artcle: Zombie Mode/Bosses
Bosses are the main guardian of most Zombie Mode maps that players will confront at various waves (usually the last one) and must be defeated in order to win the match.

Main article: Zombie Mode/Rewards
Rewards are the prizes of the maps obtained by gaining certain score, collecting 5 Boss Tokens or gaining the match's rate (SS, S+, A, B,...). The rewards are various, including the correspoding equipments, temporary character and temporary/permanent weapons.

Main article: Zombie Mode/Tactics
Players can do many tactics related to the mode or with Anti-Zombie weapons in order to defeat bosses and hordes of mutants, zombie easier.

Main article: Zombie Mode/AI Ticket
AI Ticket is an item that allows players to obtain various prizes, including permanent characters and weapons in Zombie Mode. Players simply need to shoot the zombie to collect the prizes with random chance.

Originally, this mode was known as Challenge Mode. Since the arrival of several new modes, it has been broken into several sub-mode as listed below.

Challenge Mode

Main article: Challenge Mode

The original ZM variant, requiring players to defeat hordes of zombies each round and then kill the boss at the final round to win. It has four types, including two basic types and two upgraded types:

  • Survival: Players starts with only melee weapon and must pick up weapons to defeat zombies along the way. The map will progress from one point to another until the final wave.
  • Assault: Players start with their equipment and fight off zombies in an enclosed area.
  • Assault Advanced: Upgraded from the classic Assault Mode with BP earned in a match by shooting zombies that can be spent on Item Shop for support tools. Only available in Crater 2.
  • Boss Annihilator: Focus on fighting against bosses, starting from Boss War. Players can choose an active skill (H) to be used against zombies and bosses along with the default Dash skill (Shift).

Racing Mode

Main article: Racing Mode

A lesser-known ZM variant and more competitive rather than cooperative, players will race against each other in an off-road track using Hoverboards, and they can score points by shooting targets or killing zombies along the way. This mode shares the reward system with Challenge Mode but scores earned during the race won't be used to exchange for safes - instead, it's used as starting scores when playing other ZM maps.

This mode is considered completed, as currently there's only one map for this mode.

Defense Mode

Main article: Defense Mode

Known as ZM 2, this is a more passive style challenge that requires players to protect a designated object against incoming hordes of zombies. Players can buy tools to help defend the place with the in-match credit system (Earned by killing zombies).

This mode is considered completed as Trial Challenge has taken its place following Hell Tower's release.

Trial Challenge Mode

Main article: Trial Challenge Mode

Known as ZM 3, this mode goes back to the classic Assault Style in Challenge Mode which tasks soldiers with clearing out an infested area and kill its guardian boss to win. However, soldiers can deploy tools to help fighting zombies (varied based on their chosen class), and death is not permanent after losing all default lives. Instead of the traditional 3 difficulties, there are now 5 to choose from, with the latter three introducing re-fights that require soldiers to kill the bosses one more time to win.

This mode is considered completed as now it has been back to the original Challenge Mode following Crater 2's release.

Zombie Extra Mode

Main article: Zombie Extra Mode

This mode has a similar mechanic to Boss Battle, but now up to 4 players will pick a boss to fight against NPC-controlled minion hordes or NPC-controlled bosses. This mode also features new Potion items and the new Piece Shop which uses Trial Piece as the currency to buy items.

Version Diffrences

In some versions, players only have 8 basic lives that recharge per day. A maximum of 2 is used in each match. After all basic lives are used up, players will start with 0 life.