Selection List |
---|
"The battle between humans and mutants has been kept on for couple years, although humans' party stands to lose a lot at the beginning since the human survivors found an effective way to fight against mutants, the situations went better. And the appearance of the Savior was effectually helped the soldiers to win the battle in some areas.
However, good times doesn't last long, the biochemical virus was mutated by the effect of the radiation, and an entirely new variant of mutant was later born. Nobody knows what this mutant looks like and what ability it has, because the place where it goes was always with no survivors. Thus, it's been given the name "Terminator"." |
Xeno is a male mutant character in CrossFire, playable in Hero Mode X and Mass Mutation Mode.
Overview[]
After the countdown reaches zero, a random player (up to two in Mass Mutation Mode) will be chosen to be Xeno. Unlike other mutants, Xeno not only hhas a longer attack range and higher health point, and can see soldiers through the wall as they are indicated by a red chevron. He can use a Bulletproof Shield (press G) to reduce damage taken and knockback effect to charge soldiers' defense - it's very effective against mid-powered weapons, but it only lasts for 3 seconds.
Tactics[]
Xeno[]
- Xeno has high health, regardless of how many times he dies. Use this to rush into enemy defenses players still can reserve the very large health point.
- Xeno can see soldiers through the wall. Use it an advantage to infect soldiers hiding alone.
- When facing strong, grouped soldiers, attack together with 2 or 3 mutants, coupled with the Bulletproof Shield. This can give mutants the opportunity to attack and mutate the soldiers.
- Xeno has a very strong secondary attack. Use it as a deadly attack when facing Commando or Hero (in Mutant Escape Mode).
- Once become a Xeno, quickly exterminate all soldiers, and after the last players have clicked E skill to become a Commando, go to him directly and attack him quickly at his chest and/or his head so that he would die easily, one-two secondary attacks and one primary attack will take him down.
- Careful when at low HP, as some soldiers may kill Xeno with melee weapon unexpectedly, thus sending you back to the Observation Seat. It's better to retreat back to any high places to prevent these situations or simply become exposed to a soldier group, most of the time they'll try to shoot with their guns and thus respawn back with high HP.
- Xeno is also one of the only mutants that can infect the soldier who is wearing a Mutation Vest with one hit by striking a secondary attack, although sometimes it may fail but this is mostly happens when the soldier is too far from the Xeno's attack.
Defeating Xeno[]
- Don't hide alone in easily attacked places, as Xeno can see soldiers through the wall. It's better to group with other soldiers.
- When Xeno appears to attack the defense point, shoot him immediately, especially aim for his head. Don't let him get close to your group. If possible, knife him so the work of soldier and Commando would be less heavy.
- Xeno is very dangerous for Commando's survival. Before hitting E to become Commando, it is better to shoot Xeno until he is low on health, then switch to Commando and quickly slash Xeno before other mutants come.
Trivia[]
- In CF Vietnam, Xeno's secondary attack was nerfed, dealing only up to 3000 damage at point-blank. This does not apply to Havoc, as he can deal up to 6000 damage with his secondary attack.
- This, however, has been fixed, as Xeno can now inflict a maximum of 6000 damage to Commando, making him even more dangerous.
- Originally, Xeno was supposed to hold the ability to reduce knockback effect for all the mutants, and if he got killed permanently (by melee), the mutants would be knocked back when shot at similar to original Mutation Mode and Hero Mode. This feature was disabled in the final HMX version, unused dialog text remains in the MSZ file.
- In CF Philippines, Xeno is named Revenant. This may be linked to a DotA agility hero Razor, the Lightning Revenant, who is also associated with lightning, which Xeno uses to infect/attack human enemies.
- In Mutant Escape Mode, Xeno doesn't have his unique name tag above him, this was done to prevent Xeno from being targeted by the camping soldiers group. This doesn't apply to Master Hero Mode X, however.
- In early release of Hero Mode X, when Xeno gets killed and respawn, it loses the evolution points just like the other mutants. This, however, was subsequently changed. Xeno now can retains the evolution points upon respawning.
- Xeno has a different default HP on Beserk level after timer countdown expires in corresponding number of players. For 2-11 players the Xeno health is 6000 HP, for 12-16 players his health will increased to 7000 HP in Hero Mode X.
- In Mutant Escape Mode however, after the time countdown expires. His default health in Beserk level is at 8000 HP. Presumably to avoid being hunted easily by soldiers, thus giving a more time to catch up before the Xeno dies and respawns.
- There is a recent bug when a player is selected as a Xeno, quickly pressing Mutant selection which is unavailable, the player will become a normal mutant and the Xeno will dissappear, and possibly be passed to other mutant, however, the evolution level of that mutant won't be retained if killed.