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TitanCitadel

Titan Citadel (or Crater Prequel) is a Zombie Mode map located at the secret base where the Titans are made. It is meant to be a prequel scenario to Crater, in which soldiers must defeat Dr. Haze and its monstrous creations, namely the Demon Sentry and the imposing Cronus Titan.

Availability[]

  • CF China: Giant City - Origin
  • CF West: Titan Citadel
  • CF Brazil: Titan Fortress
  • CF Vietnam: Titan Fortress
  • CF Russia: Titan Citadel
  • CF Indonesia: Titan Citadel
  • CF Philippines: Titan Citadel

Story[]

Giant City: Origins brings a new story between Blitz and GRX. This time, in order to find the origin of biochemical viruses, Blitz found the remains of ancient superhuman creatures and found a time machine with a shuttle time function in the center of the site. Around this site, Blitz underwent a comprehensive renovation and reconstruction, and the "Giant Castle" was born.

Using the time machine to return to the past, Blitz repeatedly forced the original direction of history to make the development of "Giant Castle" growing. As the most powerful opponent of Blitz, GRX has been pursuing behind them, trying to destroy them. This time, GRX came to the "Giant Castle" in the face of difficulties and obstacles, completely pushing Blitz to a dead end.

At the time of life and death, Blitz made the final decision. They planned to transfer the sleeping giant super-scale biological weapon "Cronus" to the past time and space. In order to ensure the successful implementation of the plan, Blitz did not hesitate to transform all members with biochemical viruses, and even the plan's general manager Dr. Haze was determined to hold Blitz's last line of defense at the expense of his own life. The entanglement between Blitz and GRX will usher in the final answer at this moment.

Overview[]

Like Boss War, this map is also extended up to 8 soldiers. Upon the match, soldiers have infinite reserve ammo equipped. There are only three difficulty levels for soldiers to choose from. Despite the fact that there are three different difficulty levels, the Reward Crates are the same, but its only difference is the bonus reward:

  • Hard: Default setting like any Zombie Mode maps. The highest bonus reward rank is S.
  • Expert: Same as above, but the highest bonus reward rank is S+.
  • Nightmare: Five lives by default, supporting items including HypoMed-S, HypoMed-L, Intrusion Coins; however, soldiers can only bring 3 Revive Tokens to the match. The highest bonus reward rank is SS. This level can only be opened if soldiers have played this map 3 times.

This map is broken into 4 sections:

Soldiers start in the middle area of a hangar picking off the Undead until the fences open. The rest of the hangar slowly opens one sector at a time. Which is where soldiers will meet temporarily caged Proto Titans. Once the whole hangar is open and also cleared out, a door will open, with a portal to the next part.

Upon going through the portal, the soldiers end up in a crater arena, where they must face off against Dr. Haze's Demon Sentry; a somewhat agile creature with energy and impact-based attacks. After its defeat, the gate in the crater will open, which leads to a zipline to the train station.

Once arrived, the soldiers must continue clearing out the zombies, until the train finally arrives at the station which carries Large Jetpack Trooper. They'll be able to go through the train cars to get to the other side of the tracks, where the next batch of Proto Titans awaits. Not too long after, the final door opens with a portal that leads to the stage.

This is where the soldiers finally meet Dr. Haze, a very mobile threat that uses dark magic, while also throwing vials, as his main attacks. However, upon defeating him, the rest of the stage opens up and the monumental Cronus Titan finally emerges from the ground as a very difficult fight then ensues.

  • Undead: The former OMOH on the BL side who was the victim of the destruction of the Black List biochemical laboratory. Available in The Hangar area.
  • Proto Titan: The original form of Titan, which can execute the Missle Attack skill. They can be stunned by using the Sledgehammer and Gravity Gloves. Available in The Hangar, Train Station, and The Stage area.
  • Stone Lousers: The lousers rise from the ground and uses claws on their hand to attack. Available in The Hangar and Train Station area.
  • Destructor Mech: The grey robots will create damage radius when it explodes. Available in the Train Station area.
  • Jetpack Trooper: The trooped emerging from the sky to attack the soldiers after landing.
  • Large Jeckpack Trooper: Same as above, but with higher health point. They are carried from the train. Available in the Train Station area.
  • Defense Turret: Dangerous turrets attached on the wall. It spits fireball which can cause a high damage radius toward soldiers.
  • Bomb Device: Dangerous bombs attached on the wall. It will explode by simply shooting at them or use Force Glove. It can cause damage to both zombies and soldiers.

There are "CROSSFIRE" letter tokens hidden throughout the citadel, which gives a temporary buff and an additional life upon collecting each half of the word. Here are the locations of the letter tokens:

The Hangar:
- On top of the bridge crane (north side).
- Hole in the wall near the roll-up door (south).
- Behind the pipes in the corner (southwest).
- Inside the fourth Titan capsule (west side)
- On top of the bridge crane (south side).

Train Station:
- On top of the power lines with the zipline.
- Right behind the second prison cell window.
- Shoot-able spot in the mountain (west side).
- Inside the Proto Titan spawn area (north).

Supporting Items/Skills[]

Upon the match, soldiers can pick up one of the four classes to choose from in a match. The Dash skill is the default in all four classes. Soldiers can change between classes by pressing H when the items are cooled down.

Main article: Supporting Items

Rewards[]

Helmets Goggles Backpacks Shoulder Pads Canteens Pouches

Trivia[]

  • This is the first Zombie Mode map that doesn't have any weapon set reward but only melee weapons instead. To make up for this, all weapon rewards are Anti-Zombie.
  • After an update, the overall difficulty in this map has been reduced, including reducing all 3 bosses' total HP to a more reasonable level. This also happened with Elemental Temple.
  • This is also the very last map to feature point crates/safes. Starting from Void Rift, the point crates/safes have been removed completely.

Gallery[]

Videos[]

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