One thing unique in Spy Mode - In the scoreboard, the player names are not revealed as the game is still ongoing. It will automatically pop up at the end of the round revealing players' name so they can check their stats before the next round.
There is a 15 seconds count down at the start of each round that everyone from both team can wander around as they please. Afterward, the Spy is activated and his job is to mess up behind enemy lines to help bringing victory to his team. As a spy, the player will disguise as one of teammates of their enemy team, the player's equipped weapon will have no ammo and can't pull out any equipped grenades. They can only kill enemy by using their melee weapon (either their melee or primary/secondary weapon with melee attack function) unless they manage to pick up another gun that still has ammo left or refilled ammo through supply box.
A disguise bar is displayed below and the player should not go near the enemy player. As the "spy" goes near the enemy player, the disguise bar will rise up until the "spy" reveals its own identity. Should the spy becomes last man standing in their team, his identity will be revealed automatically.
|Spy Gauge||Icon||Reason of Suspicions|
|Being near teammates or enemies.|
|Currently wielding any melee weapon.|
|Attacking with any melee weapon.|
As a normal player, they should check their teammates to reveal the "spy" in their team and in order to eliminate it. The easiest way to do so is checking out everyone to see if they has fired some shot yet - anyone that did not fire any bullet, did not pull out any grenade or running around with melee weapon in hand is likely to be the Spy.
Each team can see their Spy teammates from afar via a "Spy" nametag on their head (Similar to Hero/Xeno/Havoc/Armored Mutant/Devil Terminator's nametag). This allows the team to cooperate with their Spy, such as pretend shooting at them or dropping weapon for the Spy.
Objectives & Supply Drop
The Spy is automatically given round's objective when the countdown expire - successfully doing so will earn them extra EXP/GP reward which will be counted by the end of the round.
List of objectives:
|Acquire weapon not by fight||Pick up any weapon while in cover and not attacking another enemy.|
|Acquire weapon after assassination||Self-explanatory. Impossible on rooms with full VVIPs weapons which won't drop upon killing an enemy.|
|Hide until 0:55||Don't blow your cover until 0:55. Playing as GR is easier to accomplish this task as you can pretend to guard a bomb site and stay undercover.|
|Survive and win||Just win the round without getting killed.|
|Successfully planting/defusing C4||Self-explanatory. Requires blowing cover to plant the C4 though.|
|Kill an enemy (any weapon)||Self-explanatory. Get a surprise strike the moment you are allowed to.|
|Kill an enemy with melee (Knife/Weapon's melee function)||Self-explanatory. Same as above, but make sure to equip powerful melee as the default Knife may make it harder to deliver a 1-hit kill.|
|Kill a specific enemy by name||Self-explanatory. Stalk that guy if possible and nail him as soon as the counter expires.|
|Kill the enemy who is planting/defusing C4||Self-explanatory. Camp a bomb site and stay in cover until the enemy starts planting/defusing (Listen to the clicking noise).|
|Kill the C4 holder||Only available for GR spies. Stalk the target, but make sure he doesn't toss it to someone else.|
Additionally, when any other players get killed while the spy is still undercover, an ammo crate (that are same with supply box from Mutation Mode) will drop for him to pick up (only Spy from both side can see/use it). Therefore, it's a good idea to stay out of sight and wait for someone to go down so you can refill your ammo.
- Spy can pick up weapons without dropping their. If you toss your gun to someone, he immediately gets it and drop his previous weapon, he is definitely a spy.
- As a spy, don't go near the enemy and act like one of them. Don't go near to your "real" teammates or your identity will be compromised.
- As a spy, don't give your empty primary weapon to anyone, for it will reveal your identity (since spies don't have ammo, literally).
- As a normal player, WATCH YOUR BACK. Maybe the spy is just right behind you. Also, don't go alone. Stick with your teammates.
- Having voice chat can easily help if you play with friends and/or clans in the same team. If one of them become the spy, they can reveal enemies location for you to surprise them.
- If you have a decent pistol (Desert Eagle, Mauser M1896...) and are not playing Sniper role, try dropping it for your Spy when you two cross path. Even without communications, he will easily get the idea and use the pistol to his advantage.
- As a BL member, C4 holding players will NEVER be a Spy, so it's safe to stalk him and/or leading him to the bombsite. Watch out, as the enemy Spy can see it too and may attempt to kill the C4 holder. However, BL spy (who is still disguise as GR) can pick dropped C4 up, equipped it and even select it without blowing his cover (but will if he start planting the bomb), this will make him easily recognized by enemy, and this is very useful if you're playing as the GR.
- Beware of trollers in your team, as when the match started and the Spy is not activated yet, some teammates may pull out their melee and trolling their teammates by slashing around, which made people think he's the Spy.
- Try telling your teammates to shoot a few rounds, as Spy doesn't have ammo. Anyone didn't fire any shot yet will likely a Spy.
- Try telling your teammates to pull out grenades, as Spy doesn't have any grenade. Anyone doesn't pull out grenade will likely a Spy.
- It is possible to count everyone's weapons to see who's the spy. If someone spawns with a different weapon he used last round (without exchange or pick dropped weapon from last round), he is the spy. This can easily done if you noticed enemies' weapons and kind of weapon that he is using, as when he became a spy, he will hold that weapon before he could change another weapon bag which made him easily recognized, but this must be done very quick (and if lucky enough, he won't change another weapon bag).
- When you know for sure who's the spy, stick behind him at a reasonable distance and keep your weapon ready. If he notices you and turns back, immediately jump back to avoid his attack, which will blow his cover so you can shoot him. If he does not, time it so when the bar fills up he is right on your crosshair for an easy kill.
- If you have a decent weapon (ie. A VVIP weapon), try telling your teammates to switch guns, drop your weapon out of range, pick up his/her gun, check the ammo, throw the gun away, if you see the gun have no ammo, thats the spy and pick up your gun back. NOTE: Do this VERY FAST or your gun will get picked by someone or the spy.
- Your teammates Spy can see and able to kill enemy Spy even if he and the enemy is still in their cover (but if a Spy from any team shooting/attack their enemy counterpart, it will blow both their cover), so it's a good idea to give the Spy a weapon if he hasn't pick up dropped weapon/refilled ammo yet (ie. A pistol) and kill the enemy Spy.
- A minimum of 6 players is required for the Spy to be activated. Otherwise, it will be a simple S&D match.
- The Spy can ONLY be killed once his cover is blown - even if someone deliberately acts suspicious around you, you are unable to hit him at all.
- If you're playing as VVIP characters, you're unable to perform Furious Kick/Flower Attack or pull out Shadow Blades/Shadow Daggers/Shadow Switchblades as a Spy until your cover is blown.
- Even though the HUD shows your character's skin, you will appear as one of the enemy players perfectly, from their character to equipment. The only exception is when the enemy team has no players with the same gender character as yours (a team with only male soldiers when you using a female one and vice versa) - in that case you will automatically switch to a SWAT (male) / SPOP (female) HUD.