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__NOTOC__
[[File:Pvp.png|thumb|195px|Image from a trailer.]]'''Shadow Mode''' is an upcoming''' pvp''' mode which is said to be based of the '''Hidden''' from Counter-Strike Online. It is also likely to be a simple extension to the popular [[Ghost Mode]], just like it was done with [[Mutation Mode|Mutation]] in the past.
 
  +
[[File:Shadow_Mode-EM.png|right|215px]] [[File:Shadow_Mode-Inf.png|right|215px]]'''Shadow Mode''' is a round based mode expanding on the original [[Ghost Mode]] by introducing some new stealth mechanics and gameplay gimmicks.
==Details==
 
*'''Mode''': Shadow Mode (暗影模式).
 
*'''Offense''': Shadow Warriors (影武者).
 
*'''Defense''': Defenders (保卫者).
 
*'''Teams''': 4 vs 12.
 
   
==Shadows==
+
==Availability==
  +
{{Col-begin}}
'''Advantages''': Up to four shadow players with 1000 HPs each, they are much active than normal ghost soldiers as they run 80% faster. They seems to be wielding kukri by default (could be either a new skin or just for promotion purpose in the trailer). Whatever they wield is said to be dealing 80% damages than usual melees.
 
  +
{{MultiColumnList}}
  +
*'''CF China'''
  +
*<s>'''CF Korea'''</s>
  +
*<s>'''CF Japan'''</s>
  +
{{MultiColumnList}}
  +
*'''CF Indonesia'''
  +
*'''CF West'''
  +
*'''CF Philippines'''
  +
{{MultiColumnList}}
  +
*'''CF Brazil'''
  +
*'''CF Vietnam'''
  +
*<s>'''CF Español'''</s>
  +
{{MultiColumnList}}
  +
*'''CF Russia'''
  +
{{Col-end}}
   
  +
==Description==
'''Disadvantages''': They are vulnerable to most security devices the new map. From ceiling '''sensors''', '''lasers''' and even '''sprinklers''' probably, all these devices can give out the position of shadows by turning them into red light sources, making them easier targets for the soldiers.
 
  +
<tabber>
==Defenders==
 
 
Details=
'''Advantages''': As normal Global Risk soldiers, they can only rely on the many devices within the map(s). Camping next to them would force the shadows to reveal themselves in order to kill every last soldiers alive.
 
  +
This mode is actually multiple modes in one, all using the same general mechanics, but differs with various main objectives, which are all select-able by the host of the room. Those various objectives / sub-modes includes:
  +
*'''Elimination:''' Basic eight vs eight action where both factions try to annihilate each others.
  +
*'''Infection:''' A fast-paced game type where every killed players will switch to the other team.
  +
*'''Destroy:''' Shadows have to plant a bomb on designated areas; similar to Ghost Mode.
   
 
|-|
'''Disadvantages''': They have the same amount of HPs as in any other modes. Which means it would be instant death with a direct encounter with a shadow if they don't miss. Their weapons also deal the same amount of damages but some of them could had been reduced to balance gameplay.
 
  +
Teams=
==Map==
 
  +
Both teams have specific features to take into consideration, which highly affect the overall gameplay. It seems that the developers managed to fix most of what players would consider ''problems'' in ghost mode; highly encouraging the stealth side to rush (camping will be useless) and discouraging soldiers to spray too much with their weapons:
There are next to no word about this mode's new map(s). It is unclear whether there's only one or two simply by looking at the trailer. However, it is easy to speculate what the map(s) is/are about. The following is mainly speculation, both of these maps could be ending up being one map:
 
  +
*'''Old Castle''': A large abandoned castle with various security devices and huge laboratory.
 
  +
'''Soldier''' weapons now have a sound meter; when using automatic or fast firing semi-automatic weapons, the meter increase (decrease over time if not shooting). If it completely fills up, the weapon turns into a tracker which reveal their owner's position, forcing them to either abandon it or else the enemy team will be able to track them down.
==Stuff (SM only)==
 
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 660px; height: 660px;"
 
  +
'''Shadows''' (''[[Shadow Warriors|read more]]'') use enhanced stealth equipment which allow them to be invisible when running but slightly visible when stationary, which is just enough for soldiers to eliminate them on sight, so camping is discouraged. This is basically the total opposite of how the original ghost stealth equipments works and is actually more efficient.
  +
 
|-|
  +
Maps=
  +
This mode has its own set of exclusive maps with various gimmick tied to it, but some Ghost Mode maps are also available:
  +
{| class="wikitable" border="1" cellpadding="1" cellspacing="1" style="text-align:center;width:660px;"
  +
! scope="col" style="width: 125px;" | Maps
  +
! style="width: 205px;" | Description
  +
! style="width: 125px;" | Maps
  +
! style="width: 205px;" | Description
 
|-
 
|-
  +
| [[File:LobbyMap40.png|125px|link=Lost Castle]]
! scope="col"|Mark
 
  +
| An abandoned castle with a museum and a lab.
! scope="col"|Name
 
  +
| [[File:Chamber.png|125px|link=Cooling Chamber]]
! scope="col"|Functions
 
  +
| Large enclosed cooling chamber with two floors.
 
|-
 
|-
|[[File:Stabilizer_transparency.png|left]]
+
| [[File:Ghost_Base.png|125px|link=Ghost Base]]
  +
| Small base of operation in a flooded canyon.
|Transparency Stabilizer  (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">透明稳定装置</span>)
 
  +
| [[File:Stronghold.png|125px|link=Stronghold]]
|Takes less energy in Transparent Mode(?)
 
  +
| An old fortified building in a flooded canyon.
 
|-
 
|-
|[[File:Firearms_energy_device.png|left]]
+
| [[File:LobbyMap6.png|125px|link=Laboratory]]
  +
| Classic Ghost map sets in an underground lab.
|
 
  +
| [[File:Night_Fall.png|125px|link=NightFall]]
Firearms Enegry Device (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">枪械能量装置</span>)
 
  +
| Large Ghost map sets on the rooftops of buildings.
| -
 
 
|}
  +
 
|-|
  +
Trivia=
  +
*Their origin and motives of the Shadows are still unknown, for these unknown soldiers fight both Black Lists and Global Risks. What the soldiers only know is that these soldiers are much dangerous than the Ghosts, for they cannot be seen easily and there's no trace of their paths.
  +
</tabber>
  +
 
==Items==
  +
<tabber>
  +
Page 1=
 
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align:center;width: 660px"
 
|-
 
|-
  +
! scope="col" style="width: 103px"|Icon
|[[File:NoiseDown(Breathe).png|left]]
 
  +
! scope="col" style="width: 125px"|Name
|Breathe Noise Down
 
 
! scope="col"|Function
|Reduces Shadow Warrior's Breathe. For SW only. 
 
 
|-
 
|-
|[[File:NoiseDown(Footstep).png|left]]
+
|[[File:Stabilizing_Device.png]]
  +
|'''Stabilizing Device'''
|Footsteps Noise Down
 
  +
|Reduce the shadow's gauge's drain rate for longer uses.
|Reduces SW's Footsteps. For SW only.
 
 
|-
 
|-
|[[File:NoiseUp(Breathe).png|left]]
+
|[[File:Breath_Reduce.png]]
  +
|'''Breath Reduce'''
|Breathe Noise Up
 
  +
|Reduce breathes sounds when playing on Shadow's side.
|Increases SW's Breathe. For soldiers only.
 
 
|-
 
|-
|[[File:NoiseUp(Footsteps).png|left]]
+
|[[File:Footstep_Reduce.png]]
  +
|'''Footstep Reduce'''
|Footsteps Noise Up
 
  +
|Reduce footsteps sounds when playing on Shadow's side.
|Increases SW's Footsteps. For soldiers only.
 
  +
|}
  +
  +
|-|
  +
Page 2=
  +
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align:center;width: 660px"
 
|-
 
|-
  +
! scope="col" style="width: 103px"|Icon
|[[File:Sound_adjustment_device.png|left]]
 
  +
! scope="col" style="width: 125px"|Name
|Sound Adjustment Device (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">音效调节装置</span>)
 
 
! scope="col"|Function
|Makes possible to adjust firing sound(?)
 
 
|-
 
|-
|[[File:Lighter_audio_device.png|left]]
+
|[[File:Lighter.png]]
  +
|'''Lighter'''
|Lighter Audio Device (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">打火机音效装置</span>)
 
  +
|Emit a lighter opening sound, primary use is unknown.
| -
 
 
|-
 
|-
|[[File:Whistle_sound_device.png|left]]
+
|[[File:Whistle.png]]
  +
|'''Whistle'''
|Whistle Sound Device (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">口哨音效装置</span>)
 
  +
|Shadow may whistle for help using this item.
| -
 
  +
|-
  +
|[[File:Breath_Increase.png]]
  +
|'''Breath Increase'''
  +
|Increase Shadow's breathes sound when playing as Global Risk.
 
|}
 
|}
  +
(?) This info can be incorrect since its Chinese text... If anyone knows Chinese better, please edit this.
 
  +
|-|
==Trailer==
 
  +
Page 3=
[[File:Chinese CrossFire - New Shadow Mode Trailer !|thumb|left|300 px]]
 
  +
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align:center;width: 660px"
[[Category:Game Modes]]
 
  +
|-
  +
! scope="col" style="width: 103px"|Icon
  +
! scope="col" style="width: 125px"|Name
 
! scope="col"|Function
  +
|-
  +
|[[File:Footstep_Increase.png]]
  +
|'''Footstep Increase'''
  +
|Increase Shadow's footsteps sound when playing as Global Risk.
  +
|-
  +
|[[File:Weapon_Device.png]]
  +
|'''Weapon Device'''
  +
|Affects the soldiers gauge bar, increases the gauge's drain.
  +
|-
  +
|[[File:Sounds_Device.png]]
  +
|'''Sounds Device'''
  +
|Sound equalizer which allows user to control weapons and environmental sounds volume.
  +
|}
  +
</tabber>
  +
  +
==Gallery==
  +
<center>
  +
<tabber>
  +
Artwork=
  +
<gallery widths="250" captionalign="center" bordercolor="transparent" hideaddbutton="true">
  +
Shadow_Versus.jpg|Artwork
  +
</gallery>
  +
<center>
  +
<tabber>
  +
  +
|-|
  +
Instructions=
  +
<gallery widths="120" captionalign="center" bordercolor="transparent" hideaddbutton="true">
  +
SHADOW_MODE_1.png
  +
SHADOW_MODE_2.png
  +
SHADOW_MODE_3.png
  +
SHADOW_MODE_4.png
  +
SHADOW_MODE_5.png
  +
SHADOW_MODE_6.png
  +
SHADOW_MODE_7.png
  +
SHADOW_MODE_8.png
  +
SHADOW_MODE_9.png
  +
SHADOW_MODE_10.png
  +
</gallery>
  +
</tabber>
 
[[Category:CrossFire]]
 
[[Category:CrossFire]]
 
[[Category:Game Modes]]
  +
[[Category:Shadow Mode]]

Revision as of 02:42, 25 March 2020

Shadow Mode-EM
Shadow Mode-Inf

Shadow Mode is a round based mode expanding on the original Ghost Mode by introducing some new stealth mechanics and gameplay gimmicks.

Availability

  • CF China
  • CF Korea
  • CF Japan
  • CF Indonesia
  • CF West
  • CF Philippines
  • CF Brazil
  • CF Vietnam
  • CF Español
  • CF Russia

Description

This mode is actually multiple modes in one, all using the same general mechanics, but differs with various main objectives, which are all select-able by the host of the room. Those various objectives / sub-modes includes:

  • Elimination: Basic eight vs eight action where both factions try to annihilate each others.
  • Infection: A fast-paced game type where every killed players will switch to the other team.
  • Destroy: Shadows have to plant a bomb on designated areas; similar to Ghost Mode.

Both teams have specific features to take into consideration, which highly affect the overall gameplay. It seems that the developers managed to fix most of what players would consider problems in ghost mode; highly encouraging the stealth side to rush (camping will be useless) and discouraging soldiers to spray too much with their weapons:

Soldier weapons now have a sound meter; when using automatic or fast firing semi-automatic weapons, the meter increase (decrease over time if not shooting). If it completely fills up, the weapon turns into a tracker which reveal their owner's position, forcing them to either abandon it or else the enemy team will be able to track them down.

Shadows (read more) use enhanced stealth equipment which allow them to be invisible when running but slightly visible when stationary, which is just enough for soldiers to eliminate them on sight, so camping is discouraged. This is basically the total opposite of how the original ghost stealth equipments works and is actually more efficient.

This mode has its own set of exclusive maps with various gimmick tied to it, but some Ghost Mode maps are also available:

Maps Description Maps Description
LobbyMap40 An abandoned castle with a museum and a lab. Chamber Large enclosed cooling chamber with two floors.
Ghost Base Small base of operation in a flooded canyon. Stronghold An old fortified building in a flooded canyon.
LobbyMap6 Classic Ghost map sets in an underground lab. Night Fall Large Ghost map sets on the rooftops of buildings.

  • Their origin and motives of the Shadows are still unknown, for these unknown soldiers fight both Black Lists and Global Risks. What the soldiers only know is that these soldiers are much dangerous than the Ghosts, for they cannot be seen easily and there's no trace of their paths.

Items

Icon Name Function
Stabilizing Device Stabilizing Device Reduce the shadow's gauge's drain rate for longer uses.
Breath Reduce Breath Reduce Reduce breathes sounds when playing on Shadow's side.
Footstep Reduce Footstep Reduce Reduce footsteps sounds when playing on Shadow's side.

Icon Name Function
Lighter Lighter Emit a lighter opening sound, primary use is unknown.
Whistle Whistle Shadow may whistle for help using this item.
Breath Increase Breath Increase Increase Shadow's breathes sound when playing as Global Risk.

Icon Name Function
Footstep Increase Footstep Increase Increase Shadow's footsteps sound when playing as Global Risk.
Weapon Device Weapon Device Affects the soldiers gauge bar, increases the gauge's drain.
Sounds Device Sounds Device Sound equalizer which allows user to control weapons and environmental sounds volume.

Gallery

<tabber>