Crossfire Wiki
No edit summary
Tag: Visual edit
(21 intermediate revisions by 14 users not shown)
Line 1: Line 1:
  +
__NOTOC__
[[File:Shadow_Mode-EM.png|right|215px]] [[File:Shadow_Mode-Inf.png|right|215px]]'''Shadow Mode''' is a ''players vs players'' round based mode expending on the original [[Ghost Mode]] (just like it was done with [[Mutation Mode]] in the past) by introducing some new stealth mechanics and gameplay gimmicks. Available in CF China, CF Japan, CF EU, CF North America, CF Brazil and CF Indonesia.
+
[[File:Shadow_Mode-EM.png|right|215px]] [[File:Shadow_Mode-Inf.png|right|215px]]'''Shadow Mode''' is a round based mode expanding on the original [[Ghost Mode]] by introducing some new stealth mechanics and gameplay gimmicks.
*'''Shadow Mode''' (Most versions)
 
  +
  +
==Availability==
  +
{{Col-begin}}
  +
{{MultiColumnList}}
  +
*'''CF China'''
  +
*'''CF Korea'''
  +
*<s>'''CF Japan'''
  +
{{MultiColumnList}}
  +
*'''CF Indonesia'''
  +
*'''CF West'''
  +
*'''CF Philippines'''
  +
{{MultiColumnList}}
  +
*'''CF Brazil'''
  +
*'''CF Vietnam'''
  +
*'''CF Español'''
  +
{{MultiColumnList}}
  +
*'''CF Russia'''
  +
{{Col-end}}
   
 
==Description==
 
==Description==
  +
<tabber>
This mode is actually multiple modes in one, all using the same general mechanics, but differs with various main objectives, which are all selectable by the host of the room. Those various objectives / sub-modes includes:
 
  +
Details=
 
This mode is actually multiple modes in one, all using the same general mechanics, but differs with various main objectives, which are all select-able by the host of the room. Those various objectives / sub-modes includes:
 
*'''Elimination:''' Basic eight vs eight action where both factions try to annihilate each others.
 
*'''Elimination:''' Basic eight vs eight action where both factions try to annihilate each others.
*'''Infection:''' An interesting fast-paced game type where every killed players will switch to the other team.
+
*'''Infection:''' A fast-paced game type where every killed players will switch to the other team.
  +
*'''Destroy:''' Shadows have to plant a bomb on designated areas; similar to Ghost Mode.
*'''Classic:''' When playing in ghost maps, bombs must be planted still, however with this mode's mechanics.
 
  +
==Teams==
 
  +
|-|
Both teams have specific features to take into consideration, which highly affect the overall gameplay. It seems that the developers managed to fix most of what players would consider ''problems'' in ghost mode; highly encouraging the stealth side to rush (camping will be useless) and disencouraging soldiers to spray too much with their weapons:
 
 
Teams=
 
Both teams have specific features to take into consideration, which highly affect the overall gameplay. It seems that the developers managed to fix most of what players would consider ''problems'' in ghost mode; highly encouraging the stealth side to rush (camping will be useless) and discouraging soldiers to spray too much with their weapons:
   
 
'''Soldier''' weapons now have a sound meter; when using automatic or fast firing semi-automatic weapons, the meter increase (decrease over time if not shooting). If it completely fills up, the weapon turns into a tracker which reveal their owner's position, forcing them to either abandon it or else the enemy team will be able to track them down.
 
'''Soldier''' weapons now have a sound meter; when using automatic or fast firing semi-automatic weapons, the meter increase (decrease over time if not shooting). If it completely fills up, the weapon turns into a tracker which reveal their owner's position, forcing them to either abandon it or else the enemy team will be able to track them down.
   
'''Shadows''' (''[[Shadow Warriors|read more]]'') use enhanced stealth equipments which allow them to be invisible when running but slightly visible when stationary, which is just enough for soldiers to eliminate them on sight, so camping is disencouraged. This is basically the total opposite of how the original ghost stealth equipments works and is actually more efficient.
+
'''Shadows''' (''[[Shadow Warriors|read more]]'') use enhanced stealth equipment which allow them to be invisible when running but slightly visible when stationary, which is just enough for soldiers to eliminate them on sight, so camping is discouraged. This is basically the total opposite of how the original ghost stealth equipments works and is actually more efficient.
  +
==Maps==
 
  +
|-|
This mode has two exclusive maps with various gimmick tied to it, but some Ghost Mode maps are also available:
 
 
Maps=
*'''[[Lost Castle]]''': An abandoned castle and laboratory with various security devices.
 
 
This mode has its own set of exclusive maps with various gimmick tied to it, but some Ghost Mode maps are also available:
*'''[[Cooling Chamber]]''': Enclosed chamber with various floor, each providing its own security device.
 
  +
{| class="wikitable" border="1" cellpadding="1" cellspacing="1" style="text-align:center;width:660px;"
*'''[[Laboratory]]''': Classic Ghost Mode map sets within an underground laboratory.
 
  +
! scope="col" style="width: 125px;" | Maps
*'''[[NightFall]]''': Large Ghost Mode map sets on the rooftops of various buildings.
 
  +
! style="width: 205px;" | Description
  +
! style="width: 125px;" | Maps
  +
! style="width: 205px;" | Description
  +
|-
  +
| [[File:LobbyMap40.png|125px|link=Lost Castle]]
  +
| An abandoned castle with a museum and a lab.
  +
| [[File:Chamber.png|125px|link=Cooling Chamber]]
  +
| Large enclosed cooling chamber with two floors.
  +
|-
  +
| [[File:Ghost_Base.png|125px|link=Ghost Base]]
  +
| Small base of operation in a flooded canyon.
  +
| [[File:Stronghold.png|125px|link=Stronghold]]
  +
| An old fortified building in a flooded canyon.
  +
|-
  +
| [[File:LobbyMap6.png|125px|link=Laboratory]]
 
| Classic Ghost map sets in an underground lab.
  +
| [[File:Night_Fall.png|125px|link=NightFall]]
 
| Large Ghost map sets on the rooftops of buildings.
  +
|}
  +
  +
|-|
  +
Trivia=
  +
*Their origin and motives of the Shadows are still unknown, for these unknown soldiers fight both Black Lists and Global Risks. What the soldiers only know is that these soldiers are much dangerous than the Ghosts, for they cannot be seen easily and there's no trace of their paths.
  +
</tabber>
   
 
==Items==
 
==Items==
  +
<tabber>
  +
Page 1=
 
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align:center;width: 660px"
 
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align:center;width: 660px"
 
|-
 
|-
Line 27: Line 75:
 
! scope="col"|Function
 
! scope="col"|Function
 
|-
 
|-
|[[File:ItemIcon_1306.png]]
+
|[[File:Stabilizing_Device.png]]
 
|'''Stabilizing Device'''
 
|'''Stabilizing Device'''
 
|Reduce the shadow's gauge's drain rate for longer uses.
 
|Reduce the shadow's gauge's drain rate for longer uses.
 
|-
 
|-
|[[File:ItemIcon_1308.png]]
+
|[[File:Breath_Reduce.png]]
 
|'''Breath Reduce'''
 
|'''Breath Reduce'''
 
|Reduce breathes sounds when playing on Shadow's side.
 
|Reduce breathes sounds when playing on Shadow's side.
 
|-
 
|-
|[[File:ItemIcon_1310.png]]
+
|[[File:Footstep_Reduce.png]]
 
|'''Footstep Reduce'''
 
|'''Footstep Reduce'''
 
|Reduce footsteps sounds when playing on Shadow's side.
 
|Reduce footsteps sounds when playing on Shadow's side.
  +
|}
  +
  +
|-|
  +
Page 2=
  +
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align:center;width: 660px"
  +
|-
  +
! scope="col" style="width: 103px"|Icon
  +
! scope="col" style="width: 125px"|Name
  +
! scope="col"|Function
 
|-
 
|-
|[[File:ItemIcon_1313.png]]
+
|[[File:Lighter.png]]
 
|'''Lighter'''
 
|'''Lighter'''
 
|Emit a lighter opening sound, primary use is unknown.
 
|Emit a lighter opening sound, primary use is unknown.
 
|-
 
|-
|[[File:ItemIcon_1320.png]]
+
|[[File:Whistle.png]]
 
|'''Whistle'''
 
|'''Whistle'''
 
|Shadow may whistle for help using this item.
 
|Shadow may whistle for help using this item.
 
|-
 
|-
|[[File:ItemIcon_1309.png]]
+
|[[File:Breath_Increase.png]]
 
|'''Breath Increase'''
 
|'''Breath Increase'''
 
|Increase Shadow's breathes sound when playing as Global Risk.
 
|Increase Shadow's breathes sound when playing as Global Risk.
  +
|}
  +
  +
|-|
  +
Page 3=
  +
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="text-align:center;width: 660px"
  +
|-
  +
! scope="col" style="width: 103px"|Icon
  +
! scope="col" style="width: 125px"|Name
  +
! scope="col"|Function
 
|-
 
|-
|[[File:ItemIcon_1311.png]]
+
|[[File:Footstep_Increase.png]]
 
|'''Footstep Increase'''
 
|'''Footstep Increase'''
 
|Increase Shadow's footsteps sound when playing as Global Risk.
 
|Increase Shadow's footsteps sound when playing as Global Risk.
 
|-
 
|-
|[[File:ItemIcon_1307.png]]
+
|[[File:Weapon_Device.png]]
 
|'''Weapon Device'''
 
|'''Weapon Device'''
 
|Affects the soldiers gauge bar, increases the gauge's drain.
 
|Affects the soldiers gauge bar, increases the gauge's drain.
 
|-
 
|-
|[[File:ItemIcon_1312.png]]
+
|[[File:Sounds_Device.png]]
 
|'''Sounds Device'''
 
|'''Sounds Device'''
|A sound equaliser which allows user to control weapons and environmental sounds volume. Available for both teams.
+
|Sound equalizer which allows user to control weapons and environmental sounds volume.
 
|}
 
|}
  +
</tabber>
   
==Trailer==
+
==Gallery==
  +
<center>
[[File:Chinese CrossFire - New Shadow Mode Trailer !|thumb|left|300 px]]
 
  +
<tabber>
[[Category:Game Modes]]
 
  +
Artwork=
  +
<gallery widths="250" captionalign="center" bordercolor="transparent" hideaddbutton="true">
  +
Shadow_Versus.jpg|Artwork
  +
</gallery>
  +
<center>
  +
<tabber>
  +
  +
|-|
  +
Instructions=
  +
<gallery widths="120" captionalign="center" bordercolor="transparent" hideaddbutton="true">
  +
SHADOW_MODE_1.png
  +
SHADOW_MODE_2.png
  +
SHADOW_MODE_3.png
  +
SHADOW_MODE_4.png
  +
SHADOW_MODE_5.png
  +
SHADOW_MODE_6.png
  +
SHADOW_MODE_7.png
  +
SHADOW_MODE_8.png
  +
SHADOW_MODE_9.png
  +
SHADOW_MODE_10.png
  +
</gallery>
  +
</tabber>
 
[[Category:CrossFire]]
 
[[Category:CrossFire]]
 
[[Category:Game Modes]]
  +
[[Category:Shadow Mode]]

Revision as of 00:14, 17 January 2019

Shadow Mode-EM
Shadow Mode-Inf

Shadow Mode is a round based mode expanding on the original Ghost Mode by introducing some new stealth mechanics and gameplay gimmicks.

Availability

  • CF China
  • CF Korea
  • CF Japan
  • CF Indonesia
  • CF West
  • CF Philippines
  • CF Brazil
  • CF Vietnam
  • CF Español
  • CF Russia

Description

This mode is actually multiple modes in one, all using the same general mechanics, but differs with various main objectives, which are all select-able by the host of the room. Those various objectives / sub-modes includes:

  • Elimination: Basic eight vs eight action where both factions try to annihilate each others.
  • Infection: A fast-paced game type where every killed players will switch to the other team.
  • Destroy: Shadows have to plant a bomb on designated areas; similar to Ghost Mode.

Both teams have specific features to take into consideration, which highly affect the overall gameplay. It seems that the developers managed to fix most of what players would consider problems in ghost mode; highly encouraging the stealth side to rush (camping will be useless) and discouraging soldiers to spray too much with their weapons:

Soldier weapons now have a sound meter; when using automatic or fast firing semi-automatic weapons, the meter increase (decrease over time if not shooting). If it completely fills up, the weapon turns into a tracker which reveal their owner's position, forcing them to either abandon it or else the enemy team will be able to track them down.

Shadows (read more) use enhanced stealth equipment which allow them to be invisible when running but slightly visible when stationary, which is just enough for soldiers to eliminate them on sight, so camping is discouraged. This is basically the total opposite of how the original ghost stealth equipments works and is actually more efficient.

This mode has its own set of exclusive maps with various gimmick tied to it, but some Ghost Mode maps are also available:

Maps Description Maps Description
LobbyMap40 An abandoned castle with a museum and a lab. Chamber Large enclosed cooling chamber with two floors.
Ghost Base Small base of operation in a flooded canyon. Stronghold An old fortified building in a flooded canyon.
LobbyMap6 Classic Ghost map sets in an underground lab. Night Fall Large Ghost map sets on the rooftops of buildings.

  • Their origin and motives of the Shadows are still unknown, for these unknown soldiers fight both Black Lists and Global Risks. What the soldiers only know is that these soldiers are much dangerous than the Ghosts, for they cannot be seen easily and there's no trace of their paths.

Items

Icon Name Function
Stabilizing Device Stabilizing Device Reduce the shadow's gauge's drain rate for longer uses.
Breath Reduce Breath Reduce Reduce breathes sounds when playing on Shadow's side.
Footstep Reduce Footstep Reduce Reduce footsteps sounds when playing on Shadow's side.

Icon Name Function
Lighter Lighter Emit a lighter opening sound, primary use is unknown.
Whistle Whistle Shadow may whistle for help using this item.
Breath Increase Breath Increase Increase Shadow's breathes sound when playing as Global Risk.

Icon Name Function
Footstep Increase Footstep Increase Increase Shadow's footsteps sound when playing as Global Risk.
Weapon Device Weapon Device Affects the soldiers gauge bar, increases the gauge's drain.
Sounds Device Sounds Device Sound equalizer which allows user to control weapons and environmental sounds volume.

Gallery

<tabber>