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PSG-1 is a semi-automatic sniper rifle in CrossFire.

Overview[]

PSG-1 (Präzisions Schützen-Gewehr, German for "Precision Shooting Rifle") is one of the most well-known semi-automatic sniper rifles ever made in the history of modern firearms.

It was developed by the German as a response to the terrorism massacre occurred in the 1972 Summer Olympics held in Munich, West Germany, causing the deaths of several Israeli athletes.

The PSG-1 is designed for police use, with high accuracy performance in order to enable them taking down hostiles from afar.

Performance[]

The PSG-1 fires 7.62x51mm NATO ammunition. It has high accuracy, but with high recoil and slow firing rate compared to some semi-automatic sniper rifles such as Knight SR-25 and VSK-94. Compared to other sniper rifles, it is quite lightweight (but still heavy than other weapon types other than machine guns) but deals moderate-high damage like most other semi-automatic sniper rifles (sometimes capable of 1-hit kill enemies if hit correctly, but most of the time it requires 2 shoots), also it has high no-scope accuracy on the CQB situation (best when paired with Accessory System rings) and produces loud firing noise.

Overall, the PSG-1 is great at picking off enemy from afar, but is not recommended for more mobile snipers due to its considerable disadvantages.

Availability[]

Available in all CrossFire versions

Variants[]

Customization[]

Main article: MSG90
The MSG90 is a lighter weight military variant of PSG-1 with an improved scoped in rate of fire.

Trivia[]

  • During the beta development of the game, this gun features a different in-game model, along with some lines such as "H&K PSG-1" and "CrossFire" on its body like most early weapons, but it was later changed to final model.
    • Also, during the beta version, the firing rate of this gun was very high, it could shoot 250 rounds per minute with the zoom, defeated Knight SR-25 Burning Shot in PVE mode, but it only has 5 rounds per magazine and the recoil was too high.
    • The weapon's Bag Icon and third person view model still shows the beta model despite the Item Icon and HUD shows the final model.
    • There's a little "error" on the final model of this gun: when the character draws the weapon, the cocking handle doesn't move at all, but it will when the character reloads, unlike the beta model, in which the cocking handle will move when the character draws and/or reloads the gun.
    • There's also another error on the final model of this gun, in which when the player start moving, the magazine on the gun model will be slightly "floated" out of the gun.
    • Strangely, the standard 10-rounds magazine capacity still uses a smaller 5-rounds magazine size which is illogical just like other sniper rifles, this also applies on the reskin variants which can hold 15-rounds magazine (depending on the CF version) and the typical VVIP sniper rifle perk (like additional 2-rounds). To compensate this the extended 20-rounds magazine should be used.
    • The reskin variants had reduced recoil which allows even more manageable with slightly increased rate of fire.

Gallery[]

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