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Mutants are special characters in CrossFire, available in Mutation Mode and all of its variants. They infect human soldiers to make them join their side, and also fight special soldiers that cannot be infected.

Some mutants are featured in-game by default, while others need to be rented via the Item Shop or acquired temporarily through various means like Black Market, Mileage Shop and Soul Stone. Additionally, Subject Alpha and Girl Crush have the ability to transform into any of the available mutants (except default mutants, boss mutants, and Maiden 2.0), regardless of whether players own them or not.

Names[]

  • Mutants (West, Brazil, Russia, Español)
  • Biochemical Ghosts (China, Japan)
  • Zombies (Vietnam, Philippines , Indonesia)

Overview[]

All mutants represent players in a room that are chosen as host mutants or infected by other mutants. They have very high HP, allowing them to take a lot of hit, but can only use melee attack to infect other soldiers (with the exception of some Host Mutants that have access to ranged attack). When getting shot at, mutants will be knocked back (Mutation Mode, Hero Mode) or slowed down on their track (Hero Mode X onwards), making it harder for them to reach soldiers. When a mutant reaches 500 health point or below, it will start flashing red light. By default, they also have faster movement speed than soldiers (much like Ghost and Shadow Warriors), allowing mutants to catch them easier when not being shot.

Each mutant has their own special skill that can suit players in many tactics and occasions, which can be activated by pressing F or G. Infected or respawned mutants (except boss mutants like Xeno and all respawned mutants in Mass Mutation Mode) starts at level 0 and must earn evolve point by infecting other soldiers, getting hit (Hero Mode) or absorbing point from other dead mutants. Mutants have the maximum of 5 level, and they'll change their appearance at Berserk Level (2) and Titan Level (3) respectively. Once a mutant reach Berserk Level, they gain more HP (commonly 2000) and can start using special skill (cost 500 HP each, cost 1200 HP each in Mutant Escape Mode or 300 HP in Master Hero Mode X). Reaching Titan Level nets them more HP (commonly 2000). When standing still and not being attacked for several seconds, the mutant will then regenerate lost health.

This story was taken on CF West's official homepage during the initial release of Mutation Mode

Project Titan, a top secret bio-weapon with the ability to transform its subject into a powerful super soldier, has been stolen by Black List. Their goal: create an army of super soldiers to crush Global Risk for good.

The result was promising at first until subjects began to display strange effects. Their physical appearances became increasingly grotesque. Sharp horns protruded from their shoulders and their skin became oddly discolored. Reacting to these changes the test subjects became aggressive and soon made a violent escape. At the time, the scientists did not realize that the effects of Titan could be spread to other hosts through simple physical contact. The result was globally devastating.

Types[]

These are the regular mutants that can be selected after infection, and they can be used in all Mutation Modes.

Mutant Classes

These are the secial host mutants that can be only used in Hero Mode X (along with the Parasite Expansion) and Mass Mutation Mode (specifically Master Hero Mode X and Mutant Escape Mode).

Terminator Classes

Equipment[]

Items that can be used by mutants for their advantage.

Icons Items Information
Nano Hook A melee weapon that normal mutants can use for faster attack (except some mutants) and longer reach. Gives out double evolution points.
Nano Hook-Devil Same function as the original Nano Hook, but it has more perks such as faster health recovery and grants additional points to Soul Stone system.
Axehook Same function as the original Nano Hook, but it has faster RMB attack. Can only be obtained through Achievement System.
Mutation Jacket A special jacket that gives soldiers an additional shot before getting infected. It also give extra armor points to mutants. It also protects heroes from one slash by mutants (but still loses 2 HP).
Mutation Magazine Soldiers with this item give half of their currently equipped weapons reserves additionally with the default ammunition plus Ammo Mag (If equipped).
Reduce Knockback An item that reduces the stun and knockback effects on mutants, but they might have a hard time escaping. Useless in Hero Mode X onwards as mutants are no longer knocked back when shot by soldiers.

Trivia[]

  • In CF West, the idea of using Slug as default mutant instead of Dread might came from the CrossFire CGI Trailer, which a Ghost turns into a Slug by injecting himself with the biochemical virus. Even the trailer of the Mutation Mode in this version also show the CGI part before the gameplay trailer.
    • Due to the fact that Slug is the default mutant in this version, all UI that represent Dread as default mutant are replaced by Slug's, except for the Knockback Reduce item icon, logo and the mutant killmark (when soldier successfully kills a mutant in Mutation Mode or Hero Mode).
    • Also in CF West, the berserk UI (when using G skill as Slug or Dread) is different than other CrossFure versions, as it looks similar to Slug's color tone instead (since Slug is the default mutant in this version). This feature is also available in CF Brazil, although Slug is not the default mutant in this version.
    • However, recently in CF West, the said feature has been changed to the one used in other CrossFire versions for some reasons (most likely the files were accidentally overwrited when the developers updated the mode).
  • In CF West, DX Heroine's description refers the mutants as "Nano Ghosts" instead. The description of Ares weapons also refers the mutants as "Nano Ghosts" as well. This is most likely an oversight by developers.
  • In Hero Mode X (and onward), when killing Heroes, the mutants will incorrectly uses the killsound from the human character that the player is using in the match, which can create such hilarious effect (for example, Dread with The Fates' killsound). This is mostly an oversight by developers because upon release, mutants could only infect soldiers (Mutation Mode or Hero Mode) instead of killing them as seen in later-released mode variants.
    • The killsounds are actually KillHumanBossCountSnd.wav (male Heroes) and KillNanoCountSnd.wav combined with WomanHeroDie.wav (female Heroes) instead.
  • In CF China, 生化幽灵 (Biochemical Ghost) is considered as a euphemistically description of 僵尸 (Zombie).
    • Based on the original 2009 “Nano Mode” GDD showed in the recent CFQQ live event, Mutants were called “Corrupted Ghosts” during the game design stage, so Biochemical Ghost might be the term that most closely aligns with the original game design.
    • One interesting fact is that the Giant Dread in Challenge Mode is incorrectly called 大型红色僵尸 (Giant Red Zombie), it's most likely to be a mistake, as it's the only one named Zombie.
    • The name may also refence to 幽灵 (Ghost) in Ghost Mode, as in the CrossFire CGI Trailer, a Ghost turns into Slug by injecting himself with biochemical virus, which explains why they called "Biochemical Ghost".
    • Another reason why these mutants don't called "Zombie" is that they look quite different from the typical zombies in most zombie-themed video games and movies, they're more likely to be an advanced biochemical creatures instead of normal zombies who slowly wandering around, while 僵尸 in Chinese means stiff bodies.
      • Another call of "Zombie" is 丧尸, which mostly used to describe Western-styled zombies in video games and movies, they are a kind of zombies that were not "stiffed" and some of them can even run fast just like normal people.
  • When a mutant is on low HP, switching to a different mutant during the mutant selection screen will replenish their HP. This is also present in Shapeshifter ability in Subject Alpha and Girl Crush's perk.
  • On September 2024 update in CF China, all mutants except Smoke Nano can use their own active skill without reaching Level 2, and this applies to all Mutation Mode variants.