
Mutant Escape Mode is a map add-on of the Mass Mutation Mode with the ability to carry up 30 players in a match.
Availability[]
Available in all CrossFire versions
Variants[]
Maps[]
Overview[]
While not simply defending from the horde of mutants, this mode allows players to take part in a wild chase in an attempt to escape a massive horde via extraction. This mode is pretty much inspired by the Zombie Escape Mode from Counter-Strike Online.
The number of players which may transform into a mutant will depend on the number of players in that game. Refer to the table below for references:
Number of Players | 2 | 3-5 | 6-8 | 9-12 | 13-16 | 17-21 | 22-25 | 26-29 | 30 |
---|---|---|---|---|---|---|---|---|---|
Number of Mutants | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Changelog[]
- Main article: Mutant Escape Mode/Changelog
This mode received various addition, tweak and many add-on for balance purpose. The purpose of this page is to document all of these additions/changes as introduced per update, as the other pages will always attempt to reflect the most up-to-date information.
Soldiers[]
Soldiers have to race through very large maps, navigating their obstacles, jumping on platforms, clearing corridors as the mutants chase them in an attempt to prevent soldiers from escaping. Since this mode allows for up to thirty players per room, it can definitely be a whole army of mutant giving chase. Additionally, there is no collision between the players, thus when two or more are on the same coordinate, they'll become translucent, which prevents griefing, but also helps with overall visibility.
Once the round starts, as soldiers navigate to the first holding area, up to nine of them will turn into host mutants and teleport back to the starting area once the countdown ends. From there, any soldiers that get infected, fall off the maps or mid-join in the match will join them. The chase will go on through several sectors with their respective holding areas, leading up to the final stand at the extraction point.
The same attack boost mechanic from Hero Mode X is present, albeit starting at 280%, with an additional 20% per fallen soldiers (as opposed to 240% and 10% respectively). They are also able to refill their ammunition at several stations scattered throughout the maps at important locations.
Supreme Hero | Icon | Description |
---|---|---|
Hero | ![]() |
The veteran hero armed with his signature FAL Custom-Camo that can swipe out many mutants with the equipped Grenade Launcher. |
Master Hunter Dragon* | ![]() |
The powerful sniper heroine armed with the desvastating Barrett M82A1 and Desert Eagle that help her combat in any distance. |
Top Master Hero* | ![]() |
The scarlet commander armed with the powerful M37 Stakeout and useful Grenade that disrupt mutants' movement in many aspects. |
Subtly Hero* | ![]() |
The stealthy ninja heroine armed with various different types of projectile Subtly Hero Dagger that can provide useful attack effect toward mutants. |
- *: Exclusive to Buff gameplay and onward, otherwise Hero will be the only main elite soldier.
Mutants[]
All mutants will start with level 2 Evolution with double jump ability, allowing them to survive and dodge gunfire easier; however, their 'G' skill now costs 1200 HP instead of 500 HP like other Mutation Modes. Mutants have faster recovery speed (now requiring only two seconds before regenerating 1000 HP/s) and will respawn infinitely and immediately with no way to permanently kill them off, even with a melee kill.
Shortcuts will open as humans wait for their next path to be available. These will give the mutants more ways to reach the soldiers, which they must now also defend multiple ways. Additionally, late soldiers will end up in the mutant spawn areas with no way of escaping as it usually requires a double jump, making for easy recruits. The same to soldiers, there is no collision between the players, thus when two or more are on the same coordinate, they'll become translucent, which prevents griefing, but also helps with overall visibility.
Supreme Terminator | Icon | Description |
---|---|---|
Xeno | ![]() |
The legendary Terminator with the ability to use Bulletproof Shield to speed up and reduce taken damage from soldiers. |
Demon Terminator* | ![]() |
The fiery upgraded Terminator with the ability to use Fire Bulletproof Shield to speed up and reduce taken damage from soldiers. |
Void Terminator* | ![]() |
The mysterious Terminator from a dimensional fissure with the ability to set up Void Spot to a location and teleport. |
Queen Terminator* | ![]() |
The medic Terminator with the ability to heal or boost other mutants and create Invisible Circle for her and nearby folks. |
Darkness Terminator* | ![]() |
The blackout Terminator with the ability to launch a large Energy Bulletproof Shield that block soldiers' attack. |
Human Hero Terminator* | ![]() |
The twisted Terminator with the ability to launch Infected Bomb that deals damage to soldiers. |
- *: Exclusive to Buff gameplay and onward, otherwise Xeno will be the only main elite mutant.
Trivia[]
- This is the second mode that disables character collisions, following Parkour Mode, thus allowing players to pass through each other while also helping with visibility as players become translucent when nearing each other.
- This is the only Mutation Mode variant that mutants cannot be killed permanently by any means. It's also the only Mutation Mode variant that allow players to play immediately when mid-joining the round, whereas other modes will leave players in Spectator Mode until the next round.
- Except for Xeno, when mutants killed upon respawning their evolution level will revert to the second stage (Berserk level); if a mutant is at Titan level, their evolution level and HP will remain intact. This have been removed in later updates to prevent mass slaughtering.
- If mutants gets killed by melee weapon, while they won't die permanently, the killsound of slain mutants can be heard just like from Hero Mode X.
- In both CF Russia and Vietnam, if you die as a mutant before the following round starts, the hand textures will be that of the mutant (thus looking very weird) when holding a melee weapon. It was fixed later.
- Also, you're only able to kick fifteen other players, since the kick vote menu hasn't been updated to accommodate for the additional player slots. This still hasn't been fixed.
- Additionally, in CF Russia, this mode had a glitch that would allow to still boot somebody out even if the majority was against it. This would only be the case if more than sixteen players were present.
- In CF Philippines, this mode has a glitch were at least last 5 soldiers. When a player is about to refill their ammunation it will automatically become a Hero when pressing "E". This is most likely a glitch, it hasn't fixed yet since its release.
- In CF Vietnam, some rooms contain a glitch that mentions a specific weapon type, the very same options available in modes such as Team Deathmatch, Free for All, etc. However, while the game does ask users to bring a specific weapon type, they can still use any weapons they want.