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Melee Weapon

The "shovel" is an example of a melee weapon.

Melee weapons (or simply Melee) are close-range styled weapons. These weapons only works in very close range, but they are incredibly lethal and lightweight compared to guns.

Advantages and Disadvantages[]

Melee weapons come with two functions. Left click will give you a hasty attack which can be repeated rapidly. However, right click gives you a much more powerful, yet lengthy to execute attack. Some melee weapons have enough power to kill an opponent with a single thrust into the head, such as the BC-Axe.

Melee weapons aren't too heavy but can be a bit tricky to use since each of them requires timing for you to use them. However, melee weapons are close-range weapons, as a result, this puts you at a severe disadvantage if the target is out of the melee range.

Certain melee can be prepped by holding RMB, allowing players to time their attack more precisely. Some melee also features Double Attack when executing a secondary attack, which deals with two lethal hits in one strike. This technique is useful when fighting against multiple opponents but severely limits the attack speed because the attack will take much longer to finish. Some exclusive cases are the Nunchaku and Dragon Claws, which features Triple Attack and Quadruple Attack, respectively, when executing a secondary attack, although the damage is not much lethal like other melee weapons.

Some melee weapons are classified as Anti-Zombie Weapons (such as Xuan Yuan Sword) and as such, it has special features in Challenge Mode like special attack that either deals with huge damage on zombies, executing multi-attack and/or immune to any attack for a few seconds. Some melee can only be obtained in certain modes such as the Banana Knife, Fist, Red Sheep, etc. or have special perk when equipped in certain modes like the Glass Bead or Cat Gloves, which allows the player to jump higher than normal in Parkour Mode.

Weapon List[]

Notes:

  • (P) - This melee can be Prepped by holding RMB.
  • (D) - This melee has Double Attacks when using secondary function.
  • (T) - This melee has Triple Attacks when using secondary function.
  • (Q) - This melee has Quadruple Attacks when using secondary function.
  • (VN) - This melee is the default melee weapon in CF Vietnam.
  • This list only counts stock or re-skinned melee without original variant; re-skinned variants are included in their respective pages.

Trivia[]

  • The term "melee" is taken from the French word "mêlée" which means "close-quarter brawl". This term has been used widely since the 1640s.
  • CBQ melee perks by VVIP characters (such as Furious Kick) are also classified as melee in CrossFire. It serves as a backup weapon in emergency cases such as reloading (can't be done in CF China), run out of ammo, missed a melee attack to their enemy, etc. Furious Kick is not available in all Mutation Mode variants and PVE Modes.
  • For a while, when the gameplay match is ended, most players would switch to melee to kill enemies for a last moment before game result appears, although the kill or death score after the match ended will not be counted. However, this feature is now completely disable on a later patches, all players are now invincible to melee attack when the game ends.
    • In Search and Destroy mode, after C4 explosion. All players are invincible any weapon attack including melee.
    • A player who got killed by melee even after the gameplay match is ended will not be respawned; respawn timer bar remains at full leaving for them in third-person view.
    • During the game's very early days, every weapon can deal damage to the enemies after the gameplay match is ended, but it was changed shortly later, although melee weapon is an exception and thus, creating the mentioned habit of players.
    • This feature is still available in CF China.
    • Some modes like Hero Mode still has the said feature, perhaps the developers forgotten to disable it.
  • A player wielding sniper rifle (mainly bolt-action) after every shot, players often to switch melee then back to sniper back and forth (commonly as quickscope but actually a quick-switch technique). Which became a common habit inspired from Counter-Strike.

See Also[]

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