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Melee Weapon

An example of a melee weapon

Melee Weapons (or simply Melee) are close-range styled weapons. These weapons only works in very close range, but they are incredibly lethal and lightweight compared to guns.

Advantages and Disadvantages[]

Melee weapons come with two functions. Left click will give you a hasty attack which can be repeated rapidly. However, right click gives you a much more powerful, yet lengthy to execute attack. Some melee weapons have enough power to kill an opponent with a single thrust into the head, such as the BC-Axe.

Melee weapons aren't too heavy but can be a bit tricky to use since each of them requires timing for you to use them. However, melee weapons are close-range weapons, as a result, this puts you at a severe disadvantage if the target is out of the melee range.

Certain melee can be prepped by holding RMB, allowing players to time their attack more precisely. Some melee also features Double Attack when executing a secondary attack, which deals with two lethal hits in one strike. This technique is useful when fighting against multiple opponents but severely limits the attack speed because the attack will take much longer to finish. Some exclusive cases are the Nunchaku and Dragon Claws, which features Triple Attack and Quadruple Attack, respectively, when executing a secondary attack, although the damage is not much lethal like other melee weapons.

Some melee weapons are classified as Anti-Zombie Weapons (such as Xuan Yuan Sword) and as such, it has special features in Challenge Mode like special attack that either deals with huge damage on zombies, executing multi-attack and/or immune to any attack for a few seconds. Some melee can only be obtained in certain modes such as the Banana Knife, Fist, Red Sheep, etc. or have special perk when equipped in certain modes like the Glass Bead or Cat Gloves, which allows the player to jump higher than normal in Parkour Mode.

Weapon List[]

Notes:

  • (P) - This melee can be prepped by holding RMB.
  • (D) - This melee has Double Attacks when using secondary function.
  • (T) - This melee has Triple Attacks when using secondary function.
  • (Q) - This melee has Quadruple Attacks when using secondary function.
  • This list only counts stock or re-skinned melee without original variant; re-skinned variants are included in their respective pages.

Trivia[]

  • The term "melee" is taken from the French word "mêlée" which means "close-quarter brawl". This term has been used widely since the 1640s.
  • Killing other players with Melee weapons (body hit, not headshot) triggers a special "evil laugh" sound effect (Only the first kill, combo kill will trigger Kill Streak voice instead). CF Vietnam is the only server to have this feature disabled completely following the censor patch in 2010.
  • CBQ melee perks by VVIP characters (such as Furious Kick) are also classified as melee in CrossFire. It serves as a backup weapon in emergency cases such as reloading (can't be done in CF China), run out of ammo, missed a melee attack to their enemy, etc.
  • In the old days, when a match ends, all weapons except Melee ceases to deal damage. Thus, one of the old "ritual" that players enjoy is to switch to melee weapon and kill each other after the match end, before the result screen shows up and return everyone to the lobby. These kills do not register, hence no one's at risk of degrading their K/D ratio. This feature has been removed however, now all players become invincible as soon as the match ends.
    • During the game's very early days, every weapon can deal damage to the enemies after the gameplay match is ended, but it was changed shortly later, although melee weapon is an exception and thus, creating the mentioned habit of players.
    • Player who got killed by melee after the match ends will not be respawned after the respawn timer fills up, leaving them stuck in Spectator Mode.
    • This feature is still available in CF China. It used to be disabled like other servers, but the developers reverted it back after a month, as they found that there is no effect on the game balance, and many players were happy to use it.
    • Some modes like Hero Mode still has said feature, perhaps the developers forgotten to disable it.
  • A player wielding sniper rifle (mainly bolt-action) after every shot would often switch to melee, then back to sniper and forth (commonly as quickscope but actually a quick-switch technique), which is a common habit inspired from other FPS like Counter-Strike.
  • After CF China server was updated in July 2017, due to some bugs, the second LMB tap sound effect of all melee weapons was the switched with the first LMB one. Subsequently, many servers were affected.
    • This problem was finally fixed in the November 2017 update of CF China, but other versions still hasn't.

See Also[]

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