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Lost City Renewal
New Lost City is a Master Hero Mode X map sets within the depth of an unearthed lost city near the Tigris River. This is an expanded version of the original Lost City map, which alters some of the layouts and adds new spots for the soldiers.

Availability[]

  • CF China: New Biochemical Pyramid.
  • CF West: New Excavation.
  • CF Brazil: Excavation 2.0
  • CF Vietnam: Royal Tomb 2.0

Differences[]

This is the same map, for the most part, since the textures are exactly the same (possibly to avoid backlash, given the map's popularity), unlike Dawn Village, which received a complete overhaul graphically. But, the layout itself has some minor tweaks, including three new spots, ziggurat's roof replaced, a slight modification to the archway area, and then two new sectors that serve as extra respawn points for the mutants, given the larger amount of players.

New Spots[]

LostCity Arch2
The archway now only has one access, as one of the pillars was removed. Soldiers can now focus on defending the remaining pillar. Maiden and Enchantress can't jump over the middle anymore, but soldiers should be very careful of the Evil Terminator's fireball attack since the archway is still very much exposed after all.

LostCity Platform2
The platforms and surrounding props are now slightly further away from the archway but everything is still positioned similarly as before, minus that one pillar. The general strategy still holds, albeit with probably more firepower considering the likelihood of there being many Xenos roaming around.

LostCity Ziggurat2
This new setup atop the ziggurat now features a somewhat more complex route to the very top. It is definitely a safer spot than its predecessor, but there are still many angles to keep track of. It should be noted that the moment this spot is unoccupied, the scaffold next to it becomes compromised.

LostCity Scaffold1
This new scaffold in the main area can support a decent amount of soldiers, which would defend the main access point. However, not only is this spot highly exposed to fireballs, if the top of the ziggurat is also not secured, mutants may use that to jump onto the scaffold, making it harder to defend it.

LostCity Scaffold2
The side room now also contains a scaffold right in the middle attached from the ceiling. It can be accessed via one of the alcoves, which would be the main point of focus for soldiers while checking the metal walkway too, as mutants could access the scaffold from there.

Trivia[]

  • During the testing phase for the map, players were able to climb onto a thin ledge just above the boxes on the long walkway. That spot being too good and a clear oversight, led to it being completed blocked off with an invisible wall following its official release.

Media[]

LostCity
Lost City is a Mutation Mode, Hero Mode and Hero Mode X map located within the depth of an unearthed lost city near the Tigris River. It features a large arch entryway, few tombstones, and most importantly, a ziggurat.

Availability[]

  • CF CN: Bio. Pyramid.
  • CF VN: Royal Tomb.
  • CF PH: Death Trap.
  • CF WE: Excavation.
  • CF ID: Pyramid.
  • CF RU: Pyramid.
  • CF BR: Excavation.
  • CF ES: Excavation.
  • CF KR: Pyramid.

Spots[]

LostCity Arch
The arch area allows for a couple of soldiers to hold together as they shoot at any mutants coming from the platforms in front of the said arch. But, it should be noted that Maidens have an easier time to infect soldiers by jumping from the lower platform.

LostCity Platform
The aforementioned platforms offer a lot of space for soldiers with the stack of crates and pillars as the main focus points for defense. However, just like the previous spot, the lower platform allows the mutants to catch the soldiers off-guard if they're not careful.

LostCity Cage
A very solid spot, outside of Hero Mode X, as there's only one entrance while also having more than enough space for every alive soldier. The only real danger would be soldiers being too close to the entrance or the fence, as they would allow mutants to quickly create chaos from within.

LostCity Wall
A thin ledge that runs along the wall near the cage, which can hold many soldiers, albeit somewhat cramped. The main focus should be the stack of boxes leading the spot, but eventually, mutants may attempt to boost from the back of the ledge to climb it.

LostCity Ziggurat
Soldiers can boost each other and/or self-boost onto the block at the very top of the ziggurat. It is not the best holding spot, but considering that mutants are likely to focus on larger groups camping in more optimal spots, it should be fine to hold until the horde finally comes.

LostCity Tunnel
There's a tunnel inside the ziggurat that can be a somewhat decent spot for a small group of soldiers as they cover the main entrance with maximum firepower. However, the back entrance, while it is not easily accessible, it should be eyed out at all time.

LostCity Walkway
This metal walkway in the side room provides a somewhat decent spot, should there be enough soldiers to cover both sides effectively. This spot is relatively safe from mutants boosting, but if anything, any soldiers standing on the railing are likely to notice and stop them from doing so.

LostCity Holes
The side room also includes two alcoves with a limited amount of spaces. As such, it is far from being effective spots considering the lack of optimal space between the entrance and the back wall of both alcoves leaves little reaction time for the soldiers to react, especially against a large horde.

Trivia[]

  • Some versions have a mutant respawn point inside the cage area, rendering the spot completely useless.
  • This is a popular map in certain versions (most notably Vietnam and Philippines) due to it being great for parkour.
  • However, since it is sometimes difficult to infect parkour players as mutants, some considered enabling the Parasite Expansion to perfectly counter them as a result.

Gallery[]

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