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Hero Classes

Knight is the special hero character in CrossFire, available in Mutation Knight Mode and Mass Mutation Mode.

Overview[]

This hero character seems to be an anonymous assassin with his mask armed with the Ghost Blade, which he can attack mutants either in Normal Mode or Battle Mode.

In Mutation Knight Mode, soldiers who survive to reach maximum level limit will transform into Knight with 1400 HP, and soldiers automatically turn into Knights without pressing E. Knight can perform Dash skill (press Space) and the Attack Block skill (press-hold RMB) in Battle Mode. Additionally, he also has heartbeat sensors and can continue using Mounted FAL Camo Turrets and Ziplines.

Additionally, Knight can perform the Killing Blow attack to any nearby slashing red mutants. It should be noted that Knights are invulnerable and can't move while performing the Killing Blow attack.

Additionally in Master Hero Mode X, Knight has higher health point and can execute the Killing Blow if the targeted mutant is under 4000 HP (2500 HP in Ability sub-mode); however, his Dash skill has 1 cooldown second which prevents players from constant skill usage.

Unlike the original counterpart in Mutation Knight Mode, his Dash skill also helps him become invisible in a short moment, but the Kill Blowing attack can't be executed continuously as there will be 9 seconds of cooldown time before performing another one. Furthermore, his Attack Block skill will only block any attack within 3 seconds (press RMB) with 5 seconds of cooldown time instead of infinite usage.

Availability[]

Available along with Mutation Knight Mode content

Attacks[]

Knights have two fighting stances; Normal and Battle. Pressing F will enable Battle stance, and again to return to Normal. They can also instantly kill any heavily wounded mutants marked with the special Killing Blow.

Mark Stance Description
Normal The primary attack executes two-handed slashes that deal moderately high damage. The secondary attack performs a powerful slash that deals very high damage.
Battle Knight will assume a defensive stance, and move slower in this state. The primary attack will do a powerful frontal stab while holding RMB makes Knight blocks with his sword. Any attacks from the front will be completely blocked once RMB is held down. Additionally, he can dash (press Space) for a short distance.
Killing Blow Perform special primary attack on the targeted mutant. The screen will flash white & red and a special sword sound is heard. Knight will perform a battojutsu slash just like with the Katana, and then surge forward while the mutant falls down dead.

Technical Differences[]

Available by reaching Level 10 in Ability gameplay or receiving Top Supreme Hero attribute, Knight at this state will have more powerful primary and secondary attack instead of having special skills enhanced.

Trivia[]

General[]

  • If players saved the replay, the newly transformed Knight sound is shared from the Commando. This is presumably a glitch. It was later reused for Master Hero Mode X, however.
  • Unique from other Hero characters, Knight is the only one to have his own death animation.

Mutation Knight Mode[]

  • When the Soldier Announcer says "Ghost Blade is transferred", that is the audio cue for all surviving soldiers to transform to Knights.
  • It's rumored that the automatic Knight transformation for soldiers was meant to prevent them for farming points by shooting mutants, since soldiers in Hero Mode X had the choice to turn into the Commando / Ranger or not and still was able to score more points.
  • It's actually possible for the Knight to keep their weapons by dropping and picking it up at the exact moment when the bar fill up. The window is extremely narrow, but not impossible to perform.

Master Hero Mode X[]

  • In Master Hero Mode X, there is a bug that the Killing Blow attack sometimes doesn't work when the player points at a mutants, forcing Knight to use other attacks to execute instead. This problem has been fixed.
    • Moreover, if a Knight is performing a Killing Blow attack on a mutant, but that mutant get cured and transformed back to soldier by Mystic Hero, Knight will still kill that soldier, as the attack cannot be cancelled. This bug has been solved in the June 2025 update in CF China.
  • During the first beta test, Knight's skill data is ported from Mutation Knight Mode, which led him completely unable to adapt to the Master Hero Mode X ~ Craft. Later in the second test, his block and Dash skills have been strengthened which he can resist any attack of mutants and terminators for 3 seconds and the Dash skill has a 1-second cooldown, which helps him escape from their attacks; furthermore, he doesn't have the immunity to mutants' attack while performing Killing Blow attack. and this feature has been continiously added and then removed, leaving confusion to players. Additionally, the Battle Mode is changed from G key to F key.
    • In addition, the cooldown of Killing Blow has been increased from 5 seconds to 9 seconds.
  • Since Knight was brought back and has been adjusted to adapted the Master Hero Mode X (due to high demand from CF China players), players were able to abuse the F toggle to the Battle Mode after the primary or secondary attack, resulting in allowing to continuously making an attack and then escaping without being caught. This bug exploitation was planned to be addressed as players can't switch to Battle Mode while performing any attack; however, this change received massive backlash from CF China players as they believe that frequent form-switching mechanic is beneficial to attack and can avoid a large number of mutants and Terminators. Eventually, this plan was later cancelled.
  • Initually, the targeted mutant aimed by the Killing Blow attack will always be defeated although they try to run away, recover health point or transform to Supreme Terminator, but later patches have nerfed the skill as the execution will be cancelled when the targeted mutant has recovered above the HP requirement or runs aways from the range, rendering his skill to be slightly inferior.
  • In CF West, this character is named inconsistently as his icon, tag, and health bar are either named Knight or Ghost Blade, despite that his Mutation Knight Mode counterpart only referred him as Knight, however.
  • In the Random Buff gameplay, if the Generic Mutation attribute is provided for the mutant side and there is no Void Terminator on the field, the attribute will also apply Knight's Block skill, but not the Killing Blow and Dash skill. This may be a hidden feature of Knights as the system might mistakenly regard the Knight as the Void Terminator.

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