Furious Kick is a special perk available for VVIP Characters (except Ultimatum, Heirs and Sicarios) and Arch-Honorary.

Overview

This attack works similarly to the Spin Kick from Zombie Mode maps (notably Devastated City) - pressing E will perform a round-house kick that damages the nearby opponent. Different than Spin Kick (which is performed by characters spinning their leg from left-to-right), the Furious Kick is performed by lifting the leg from right to up-front, suggesting it as a round-house kick rather than a spin kick, thus making Furious Kick an easy weapon to head-shot enemies.

When executing a Furious Kick, players can see the aura appear from the character's leg in which each character uniquely has different aura-kicking colors, such as the BL has orange aura-kicking color while the GR is yellow.

Furious Kick is as powerful as the default Knife's secondary attack, requiring two body kicks to kill or one to the head. Furious Kick can be performed while jumping, but cannot be performed when crouching, bunny-jump, drawing weapon, bolt-cycling sniper rifles, or reloading weapons.

Trivia

  • Furious Kick is one of the "banned" weapons in CF Vietnam. If the player defeats others by Furious Kick too many times or even once, they'll try to kick the player out, especially in Free for All Mode or any similar mode that can kick any players (sometimes even on Team Deathmatch).
  • In CF Vietnam and CF Brazil, the Special forms of The Fates, Switcher and Subject Alpha when used in normal modes still can perform Furious Kick; however, they don't have their own Furious Kick's HUD so the BL and GR's ones are shared instead (based on the player's side).

  • There has been an ongoing issue regarding Furious Kick's damage lag, as sometimes landing a few kicks doesn't seem to damage an opponent at all. This is presumably due to Furious Kick being an accessory rather than a weapon, so it will be very sensitive to Ping status (as it takes some time for the attack to transfer from player characters to the opponents due to animation syncing).
  • Due to its natural advantage against other melee players, Furious Kick has lowered damage dealing and requires players to be headshot experts to ensure a 1-hit kill. It's best used as a support weapon when equipping low damage dealing melee, such as Nunchaku so players can finish off any opponents they failed to kill with a secondary attack.
    • The same method can be used when doing a jump-attack - simply do a running jump at your opponent and kick him while in mid-air, which will reduce him to 10 HP (or if you are lucky enough an instant kill). If he survives, you can easily give him another kick or a quick slash from your melee.
  • The HUD and Killmark Icon for the Furious Kick depicts a man kicking with his left leg, while the character in-game performs a Furious Kick with right leg.
  • Furious Kick cannot be performed if the character faces any objects which interactively using the "E" key such as the mounted rifles in Logistics Center, C4 that has been planted (if the player plays as Global Risk).
  • Nymphs and Runaways' normal forms are used in Mutation Mode and variants but the Furious Kick is disable instead. This is probably because it shares the same E key - the ability to become special Heroic characters in Mutation Mode's variants, and might confuse the system if players can perform Furious Kick.
    • This does not happen to Ultimatum however, as she can still use her Flower Attack in those said modes, despite sharing the same E key. This perk can't be performed when the ability to become the Heroes is available, as its icon will be colored gray.
  • Strangely enough, even though Furious Kick is a Melee attack and shows a melee killmark, it uses a normal kill icon saved at the bottom of the screen.
  • The Furious Kick's HUD is inconsistent since they might either be close or far. This happens to various weapons, which depend on the distance the characters' hands hold the weapon. If weapons' HUD is far like KAC Chainsaw, the Furious Kick's HUD will be close (and vice versa).
  • Uniquely, similar to the announcement for winning a black market prize, killing an opponent using Furious Kick will also automatically announce a message "[Player Name] has kicked [Opponent Name] with a Furious Kick" (terms vary in different versions) to other players in the same room. It is unknown if this is intentionally featured to make fun with other players or not.
  • In CF Vietnam, when you use Laser Dagger, the laser blade will disappear if you use secondary attack and the Furious Kick at the same time. The blade itself won't appear when you use primary attack, it will only appear again when the secondary attack is used.
  • Sisterhood's Furious Kick HUD, killmark, and HUDIcon are uniquely separated from previous characters since her kick effect is colored blue instead of red/orange.

  • There is a couple of infamous exploitation with Furious Kick:
    • The first one enablesSniper Rifles to fire extremely fast, as the kick skips the bolt cycling animation and unzoom the scope, ready to be fired right away. Initially, this was done by LMB + E, but later patches forbid the kick to be performed during bolt cycling animation. The alternate solution is LMB + R + E (Reload then kick), which is a bit slower but still very fast. Players can also perform in Shotgun which skips pump-action animation the same as from sniper; if a player uses A-Bolt Shotgun can skip bolt cycling animation albeit without a scope since it's optical zoom.
      • However, CF China is the only server that has finally released a fix to address this exploitation, which is forbidding the kick to be performed during reloading to ALL weapons. While this makes Sniper Rifle rooms more balanced, it also renders Furious Kick almost completely useless in normal rooms, given the fact that players mostly rely on it if they run out of ammo during CQB - having to switch other weapons to kick costs too much time and they will more than likely be killed beforehand. The real good use for Furious Kick is now strictly limited only to Melee Only rooms. The fix has also affected non-VVIP characters, especially when the last ammo of the sniper has been shoot (from 1 to 0) or players have shot a bullet, the sniper needs to be bolted completely before reloading regardless of the characters players are using. This somehow consumes players' time to reload the sniper when they have run out of ammo.
    • The second one enables players to spam-kick freely, by performing a brief crouch (tap L-CTRL). Although it's a bit hard to master, this technique gives players many extra attacks to deal with multiple opponents around them.
      • However, this can be used as a method to troll enemies in Knife Only room - if one is equipped with a simple Knife / Wood Hammer, they can lure opponents into attacking first and time their kick for a quick Headshot kill. This only works well against 1-2 opponents because you are unable to move while kicking.

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