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Dreadnought

Battleship is a Defense Mode map set on an aircraft carrier. Soldiers' tasks are getting more difficult as this map is ruled by 3 different bosses in addition to the zombies going after the objective.

Story[]

After the previous battle, GRX saved the last spot with difficulty.

The aircraft carrier they created is unique, it was built with GRX's biological weapons, and called "The new aircraft carrier". It can perform altitude flight and executes the normal carrier's missions. It has extremely high mobility and strong defenses, and can effectively defend the biological weapons' attacks around the world.

Make this new carrier universal still require a lot of time, but only with one experimental can gain the advantage for a long period, and being able to build the "safety zone" after one year at the second war of Blitz.

After making the safety zone as the spot, GRX prepared to fight back. Then, GRX elites found the base where Blitz control their biological weapons. The research group later found that any satellites and radars cannot search in this area. To grasp their technology, GRX tried to set out the flying carrier and start the large battle.

However, nobody noticed that there is an egg of biological weapons hiding in the carrier, don't know whether it's because of the defenses of the carrier (which used "biological weapons" as well), or is been infected during the previous battle. The biological egg hiding in the nuclear reactor in the prow was nibbling while the carrier is in a high-powered working statue.

The almost-indestructible carrier later will soon terribly ruined in just a few minutes. If the prow exploded, countless people will descent into chaos.

But GRX shall resolve the crisis and win the last, the reason is not only by their technology, but also the fearlessness of their soldiers. ~CrossFire China's in-game description. (Note that the battleship is described as a flying carrier in this version.)

Availability[]

  • CF China: Dreadnought.
  • CF Vietnam: Space Battleship
  • CF Japan: Battleship
  • CF West: Battleship
  • CF Brazil: GRX Squad
  • CF Russia: Battleship
  • CF Español: Battleship
  • CF Philippines: Battleship
  • CF Indonesia: Battleship

Setting[]

Like Shipyard, this map allows up to five players to join, three are still required to start the match. Soldiers can spend 100 GP to buy 50 credits and / or 200 GP to increase maximum credits to 120.

Description[]

The map itself is a large aircraft carrier that is infested with zombies that soldiers must fend off - they mostly come from the sea or dropping down from high up, but some will emerge from the lower deck as well. The carrier has two floors: An upper one that houses a helipad (Presumably to transport GR troops here) and the lower one contains the map's objective, an Energy Lab. There are two sets of slopes that lead to the 2nd floor as well as one jumping pad, and two additional jumping pads that can aid soldiers' escape if the zombies box them in. Two ammo stations are provided (One in the middle of the 1st floor and one on the right side).

At Round 5, 10, and 15, a boss will appear and confront players, in addition to some of his minions that will spawn to time to attack the objective. Failing to lure the boss away will result in mass destruction against the objective, so it's advised that 5 players should spread out and cover each other, whilst distracting the minions.

After Round 14 ends, a Bonus Rounds comes up. Armed with the Lightning Rod, Soldiers must destroy as many targets as possible within 30 seconds. The three bonus perks from Shipyard returns and is applied once a certain amount of targets have been killed.

Hordes Images Description
Suicide Crawler Insect1 Returning from Broken Station, these variant of crawlers are much deadly than their original counterpart as they will explode upon contact with soldiers. They'll emerge from the green-like cocoons in the runway, should the soldiers failed to destroy them on time.
Speedillo Host Insect2 Same as the one in Devastated City but smaller in size and a bit purplish, they'll jump out from the lower deck or emerge from hatched cocoons and will attack soldiers in groups.
Jetpack Trooper Guardsman Fairly similar to Assault Troopers in Devastated City, they'll emerge from the sky and will immediately attack the soldiers as soon as they land and sometimes will do a step-back move to dodge incoming fire. They also have a landing attack when they land.
Forcefield Trooper Guardsman2 Same as the Jetpack Trooper but equipped with a force field to deflect soldiers' attacks and will gain a temporary burst of speed if their force field is nullified/destroyed.
Mortar Bot Mortars These mechs are armed with mortar launchers to attack soldiers and equipment in the distance. Their mortar attacks are wider in radius and can be deadly if the soldiers didn't notice the indicator on the ground where the shells would land.
Jetpack Demolisher Giant Same as the one from Broken Station but reddish and equipped with a large shield to block incoming fire. Their shields can also be destroyed to strip them of their defense.

There are three bosses that confront players in this map, in order:

Bosses Images Description
Mother Crawler/Black Widow BlackWidow boss She is much smaller than the Giant Predator but can walk around the map freely and occasionally releases her minions to go after players or the objective.
Behemoth Steel Behemoth Less threatening but still very deadly with his stomp attack, plus he has a Gatling Gun and Laser Blast, similar to Big Bear.
Reactor Behemoth Electromagnetic Behemoth Similar to his smaller counterpart but has much more health and a couple of devastating attacks that can severely damage players and/or the objective.

This map utilizes all existing tools from Shipyard, but with a new one replacing the Truck Cannon. The turret may be upgraded up to level 7, if a player has an Ultimate Gold Turret item equipped.

Tools Credits Description
Turrets 40% May be upgraded to level 7 (requires obtaining the UG item first).
Decoy 60% Can be upgraded to level 3. Also damages zombies when they get too close.
Claymore 30% / 50% Works the same as in Last Spot. It's also possible to plant 2 Claymores like in Shipyard.
Airstrikes 60% Works the same as in Shipyard.
Healing Flag 70% Same with Commander's flag, slowly heals all players' health when standing in its radius for a brief moment.
Lighting Rod 40% Grants players a Lightning Rod that can be thrown into the hordes and deal massive damage. Recommended against bosses.

Like in Shipyard, players earn items throughout the match based on how well they perform, and everyone gets one Silver box at the end of Round 15 (Plus a Gold one for anyone that has a Gold ticket). Also, a few old prizes can now be obtained permanently.

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Trivia[]

  • In CF Vietnam, the drop rate for all rounds is permanently set to "Low", unlike other maps that have this number on "Medium" and then "High" on later rounds.
  • By the appearance of the Trial Challenge Mode, it is safe to assume that Battleship is the last map in Defense mode.
  • One thing strange is that the environment beneath the battleship doesn't look like the sea, but somehow likes buildings more. Also, since there are four huge lift fans on both sides of the battleship. So, the battleship itself might be an airborne aircraft carrier on the air.
    • It's revealed later that the battleship crashed, as can be seen in Fatal Canyon when the soldiers trying to defeat Uranus.
    • In CF China, many enemies in this map have 喷气("Jetpack") as a prefix, which explains how they reach the flying carrier.
  • After defeating Mother Crawler, Eggs and Speedilos no longer spawn in later rounds (except the eggs in bonus round), and Energy Spitter was replaced as missile shooting robots later. So Mother Crawler may be the source of the infection in the battleship. While the later mech-style enemies were sent by Blitz from high up, to destroy the battleship.
  • In CF Philippines, if a players playing "Easy Mode" then collects more up to 3 AI Box, rewards collected from killing zombies will not display each round, and also the rewards are missing after the game ends. This bug hasn't fixed it until now.
  • Jetpack Trooper more likely spawns near players on higher spots, making it easy to collect more crates - they don't have so much HP and all at once can be blown up by claymore.
  • Player turrets can cause a huge drop in core HP if they are placed too close to the core. Troopers have a dodge motion, that they use when attacked. And in the case of turrets, that motion makes them dodge in the core area zone, the system treats it as a hit.

Gallery[]

Videos[]

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