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[[File:Captain_Mode.png|thumb]] '''Captain Mode '''is a combination of [[Elimination Mode|Elimination]] and [[Team Deathmatch|Team DeathMatch]] modes where two teams are facing off one opponent at a time in an attempt to eliminate their opposing team to gain round points toward the goal objective.
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[[File:Captain_Mode.png|thumb|170px]] '''Captain Mode '''is a combination of [[Elimination Mode|Elimination]] and [[Team Deathmatch|Team DeathMatch]] modes where two teams are facing off one opponent at a time in an attempt to eliminate their opposing team to gain round points toward the goal objective.
   
 
==Availability==
 
==Availability==

Revision as of 20:40, 8 July 2015

Captain Mode

Captain Mode is a combination of Elimination and Team DeathMatch modes where two teams are facing off one opponent at a time in an attempt to eliminate their opposing team to gain round points toward the goal objective.

Availability

  • China (Battle Arena).
  • Japan (General War).
  • Brazil (Arena Mode).
  • Vietnam (Combat Mode).
  • South Korea (Versus Mode).
  • N.America (Captain Mode).

Description

Two teams of five soldiers maximum each face off one at a time with thirty seconds on the clock for each rounds. Whichever stands will fight its next opponent on the list, but will remain whatever health he/she had on the previous round to keep it fair. Once a whole team is eliminated, the standing team scores 1 point and whichever team reach the score limit (3, 5 or 7 rounds) first will win.

The round timer being set to only thirty seconds can often result in situation where nobody died during the round. In such condition, the tie breaker eliminate the soldier the lower health points. However, to avoid abuse and stalling, considering a soldier from a previous round may already be severely damaged, if nobody loses health during the following encounter, the damaged soldier will automatically win.

Another way to prevent stalling / hiding, the game will activate the same heartbeat detector used by soldiers in Mutation Knight Mode during the last ten seconds of each rounds. If a player is within proximity of one and another, they will show up as red dots on their respective radars.

The order of which soldiers will be sent out on the field is determined by their battle scores, from lowest to the highest. The person with the highest score on each team will become Captain for the round, although it doesn't seem to have any sort of perk tied to it, except being last one of the team to fight.

After each complete round (team eliminated), the game re-arrange the order based on the current battle scores of each soldiers and also change captains if their score were beaten by a teammate. It is possible for somebody to always go first or last if their score is always the lowest or highest respectively.

These are the following way to obtain battle scores during rounds of Captain Mode:

Name Score Description Name Score Description
Observer +50 Points. Spectate a round. Tagged +50 Points. Perform a Tag.
Blitzkrieg 100 Points. - Avenger 100 Points. Avenge fallen teammate.
Streak Ender 100 Points. - Fear 100 Points. -
Infamous 200 Points. - Defeated 200 Points. -
Captain 200 Points. - Team Win 200 Points. -
Ringer 300 Points. - Serial Killer 500 Points. -
Victor 500 Points. - - - -

While the game is limited to 3v3, 4v4 or 5v5 settings, room host cannot disable spectators, as it could play an important role during a match as an active player in the match can perform a tag with a spectator (not spectating teammates). With up to two tags per teams, per round (complete set of rounds that is).

Artwork (Ship)UltimaShip

Crossfire_2.0_Arena_Battle_Mode

Crossfire 2.0 Arena Battle Mode