Arcade Mode is a casual Game Mode where both team compete in various mini-games as voted by the players. These games are mostly based of various game modes from the game and they vary from; standard elimination format with pick-able weapons, archery range, melee battles, parkour, etc. The round ends if a team wipes out the other or if an objective requirement has been met, when applicable.
Occupy is based off Occupation Knife, in which both team will fight for the control of the capture zone in the middle. However, the progression is much faster here so it's important to have people in it at all time. To spice things even further, a ton of supply boxes are provided at spawn and some other spots. The drops includes: Dragon Blade-Metal Red, Dread, Stun Grenade, USP Match-Royal Dragon and now the AT4 Bazooka too.
Nano is based off the various Mutation Modes, in which one team will be defending a glass platform for an entire minute; using various weapon with infinite ammo provided to them; which includes: Gatling Gun-Infernal Dragon, Barrett M82A1-Born Beast, RPK-Infernal Dragon and Steyr TMP-Death Eye. Meanwhile, the other team will be able to choose any of the standard mutants and start attacking the soldiers. The mutants are fairly weak, but they only need to directly attack them once to kill them; alternatively, they could also make them fall off the map using Assassin Grenades.
Death Match is a based off Master Parkour; specifically the hidden path tiles gimmick from Super Rush. Each side must figure out the correct path that will lead them to the middle of the map where a bunch of weapons are placed; which includes: Anaconda, FAMAS, M16, M60, MAC-10-Painting, Micro Galil, RPK, Thompson, Uzi and XM8. Every time a player falls off the map, either from missed jump or wrong guesses, they lose 20 health points. Whichever team reaches the middle first is highly likely to win as they will just gun down their opposition.
Maze is based off Maze Mode, but instead of a block maze, it is a room filed with roll-up doors. Each players start in their own simple room with a door on each side and when the countdown ends, door will start to open periodically until one team remains. Players get to use their own weapon for this, so it's important to have a good weapon for this frantic round.
Train Escape is a simple melee scenario in which both team will board their respective train that will bring them to the middle where the fight will happen. Once the trains start, the starting platforms will lower and eliminate anyone still standing on them. The goal is for one team to press and hold their team colored button without interruption or simply eliminate their opposition.
Assassin Nano is a chaotic mini-game mostly based off Parkour Mode and Mutant Escape, in which both team will be playing as Assassins with the goal to reach the button at the end. Assassins can use the grenades as much as they want without losing health (after a short cool-down). Anytime an assassin gets pushed off the map, whoever threw the grenade gets the points for the kill. The round ends once one of team manages to press and hold the button long enough without interruption.
Jump Revolutions is based off Parkour Mode, in which both team will have to go through a relatively simple course that only require rather short jumps, but there are still some potential for skips. To spice things up, a laser wall is slowly chasing everyone and eventually pick up speed after a while. The team that has the most players at the goal line will win or simply having everyone from a team at the finish line to end it instantly.
Random Survival is a simple melee fight mini-game with a preparation phase. Each players, starting at 10 health, must choose between one of three spots; one or two which will send them into a looping tunnel that will give them 30 additional health. This process occurs three time in a row and then the wall opens for both team to fight it out. Additionally, there are also some pistol sitting on the blocks in the arena, including: COP 357 Derringer, Raging Bull-Judgement Red and USP Match-Royal Dragon.
Last Hero is based off Knockback Mode, in which both team will fight at the top of an island while dangerous water will flood the arena. Players can equip the Arcade Hammer-Reward to use their speed boost and throwing attack, otherwise they will use a normal variant that can't be thrown forward. Regardless of their weapons, players have to get close to their opponents to push them and apply a small stun upon landing. The water will periodically deal 20 damage when in it and when it eventually kills a player; whoever knocked them will get the points for the kill.
Doughnuts is a collecting mini-game, in which both team attempt to collect the most doughnuts from a pool of over 200. Killing an opponent will also steal all of their doughnuts, making them an ideal target to steal from. There are two type of doughnuts: normal are worth 1 and glowing ones are worth 3 each. The round ends when every single doughnuts has been collected or if timer runs out, at which point the team with the most wins.
Shooting Arrow is an archery mini-game in which both team must score points by shooting at various sized targets using the Recurve Bow. The arrow travels somewhat slowly, so it's important to lead your shots. The target sizes are based on distance and mostly travel in a straight line, but, the golden apple is much smaller and also moves up and down. A bronze target is worth 1 point, silver is 2, gold is 4 and the apple is worth 10!