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ACCESSORY EXAMPLE DISPLAY

An example which displays a character equipping two rings and a band at the same time

Accessory System is an extra system for special costume items in CrossFire.

Overview

The accessory system consists of two rings and a bracelet, which players can equip on their character's right hand. The bracelet is stritcly cosmetic, but the two rings come with effects that can be enhanced randomly, similar to card enhancing in Wave Mode.

Availability

Available in all CrossFire versions

Rings

Main article: Ring

EffectRenewal

Effect Renewal ticket

Ring is the functional decoration item that can be equipped on the forefinger or thumb of the character's unpreferred hand, and it comes with special effects that can be changed by using the Effect Renewal ticket (obtainable via Item Shop).

Ring effect

An example which displays all 3 ring effects at the same time

There are three default effects depends on which rings the player bought. They can be enabled / disabled individually:

  • Attack Indication: Displays brief hit markers upon a successful hit against enemy players
  • Threat Detection: Players that have hit or killed you will glow red for easier identification for revenge
  • HP / Ammo HUD: Displays an HP / Ammo counter around the crosshair.

Each ring will have three additional effects upon purchasing, chosen randomly from five available:

  • EXP Bonus
  • GP Bonus
  • Extended Combo Time
  • HP Recover (Zombie Mode): Recover HP upon successful hits against zombies (like Critical Hits).
  • Damage Reflect (Zombie Mode): Damage inflicted by zombies have a chance to reflect back.

Each of these perks are available in a 1 to 5 stars grade system - the higher they are, the better the perks will be:

Grades EXP Bonus GP Bonus Extended Combo time HP Recover Damage Reflect
IconGrade5 4% 4% +0.3s 1 2%
IconGrade4 8% 8% +0.4~0.5s 2 4%
IconGrade3 12% 12% +0.6~0.7s 3 6%
IconGrade2 16% 16% +0.8~0.9s 4 8%
IconGrade1 20% 20% +1s 5 10%


Players are able to exchange these effects individually, either by spending 5000 GP (once a week, get one effect), or using the Ring Effect Swap Tickets. There are two options when using tickets, one at a time or 10 in-a-row (with an added bonus, making it 11). Regardless of options, if players are satisfied with the new effect, they can replace the old one or decide to keep the old one if the new effects are not worth keeping. It's possible to add 3 of the same effects, so by crafting individual rings with that in mind, players can buff up the effect significantly depending on their playstyle (i.e one ring dedicated for combo time and another dedicated for HP recovery in Zombie Mode).

Bands

Main article: Band

Bands are the functional items that can be equipped on the wrist of the character's unpreferred hand, and they come with fixed special effects.

Band effect

An example which displays the alarm effect when being attacked

Updating..

Trivia

  • This feature has been in the testing stage for a long time in CF China, and finally, after almost 1 year, it has been released in other servers starting with CF Vietnam. Initially, the rings are functional items that don't show up on the character's hands, but eventually, the ring models have been updated to several servers.
    • As of February 2020, CF South Korea, Brazil, Philippines and West have upgraded this system. The rings will now show up on the player characters' hand (left or right, depends on their setting). CF Vietnam has also finally shown up the rings' HUD on the July 2020 update.
  • Some versions such as CF West and CF Philippines added the Threat Detection perk as part of VVIP perks for the BC-Axe Beast. This perk effectively replaced the need for Fury Dragon Gold ring, since it's not possible for players to wear both at the same time as an Item.
  • On its first release in CF Philippines, many players complained why they can't see the rings equipped in their character's hands, making them think it's a bug but unbeknownst to them that the said feature was only available in CF China.
  • CF Vietnam incorrectly translated the Damage Reflect effect as HP Recovery Chance - the player has a chance to recover HP by a percent when getting hit by zombies, which make all players confused because the effect didn't work. This mistake has finally been fixed in 2024 after numerous reports.
  • The Damage Reflect Perk is quite useful when used against bosses, due to the instant-kill melee attacks that have a chance to bounce back and kill them immediately. Just take their melee and use Shift to negate damage, but if the perk is triggered, the boss will still take the full damage and die in one hit.
    • This trick is applicable to both Guardian (Boss War), Demon Sentry and Dr. Haze (Titan Citadel). For Dr. Haze, players must attempt this while she's using Laserwall, as her normal melee attacks aren't instant-kill.
    • This exploit has now been patched in CF Philippines and has now excluded Zombie Bosses from the perk, this change may be relayed to other versions.
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